11 December 2025

Battlefield 6’s 1.1.3.0 Update Just Killed (and Revived) Advanced Movement

By newsgame


Battlefield 6’s 1.1.3.0 Update brought a number of changes to the game, many of which had been heavily requested by the community. These positive adjustments include prone visibility, damage responsiveness, netcode improvements, weapon balance, and an overhaul for Rush and Breakthrough. Overall, the patch has done plenty of good for the game, though nothing is perfect. One particular adjustment, which went under the radar until players got a chance to play for themselves, left one portion of the fan base furious while another celebrated. However, it was quickly changed.

Outside of stuttering that began following the update — something that Battlefield Studios is already investigating — the most heavily discussed change (and walk-back) has been movement. Prior to the update, the game’s movement allowed for a number of mechanics that critics described as overly “CoD-like,” and this tech has been targeted following the December 9 update for Battlefield 6. Specifically, the following tricks no longer worked as well when the patch first dropped:

  • Bunnyhopping around corners is less effective, as subsequent jumps provide less of a movement boost.
  • Slide canceling is no longer viable, as jumping after a slide will lead to a huge momentum decrease, resembling what would happen if players ran into a wall.
  • Players can no longer cancel their vaulting animations, needing to fully complete the movement before they can fire again.

These changes were noticeable, with so-called “Battledads” loving the adjustment, whereas “sweats” detested the changes and felt the game became more clunky as a result. BF Studios seemingly agreed with the latter, as just hours after the new BF6 patch went live, a hotfix restored the advanced movement that has proven so divisive. Given the back-and-forth, it’s worth analyzing which side is correct, and what movement style ultimately feels more appropriate for Battlefield?

The Battledads Have a Point…

battlefield-6-movement-nerfed-game-rant
BF6 movement nerf custom number 2
Game Rant | Source images via EA

When it comes to Battlefield 6, there is certainly an argument to be made that the title goes too far to appeal to Call of Duty players. Numerous small, cramped maps coupled with movement tricks like bunnyhopping and side-canceling going unpunished have made it difficult for fans of a slower-paced FPS to fully enjoy the experience. While some larger maps do exist, and are expected to be a focus for the game going forward, it was unclear if there were any plans to touch on the controversy regarding movement. Naturally, the quiet “changes” to the system that came with update 1.1.3.0 offered a glimmer of hope.

However, those hopes have since been crushed, as movement has been reverted to exactly what it used to be prior to December 9. This is a bit of a shame given how positive the response was from older Battlefield fans on social media, as these players have been against slide canceling and other movement tech from the get-go. Many feel that this tech is against the realistic, immersive combat Battlefield has always been known for, and with the franchise skewing older, there’s extra frustration because many lack the mechanical skill to pull off fancy slides and corner jumps. While streamers like Ottr immediately criticized this accidental overhaul, which BF Studios surely heard, many of the quieter voices seemed to enjoy the effects of the movement bug.

…But Future BF6 Updates Shouldn’t Go Too Far

At the same time, not everything about the bug was good. While less effective jumpshotting is a fair change to fight for, the removal of mantle-canceling was something nobody would have wanted, as it does nothing but make the gameplay feel less responsive. Additionally, Battledads have seemingly gotten greedy, with some asking for the removal of ADS while jumping. Redditors like avi312singh have used clips of games like Battlefield 4 to show why this would be a good change, though said clip fails to highlight how movement in Battlefield 4 was actually more effective than in BF6. In BF4, ADS sway was purely visual, and all bullets went toward the center of the screen, whereas BF6’s gunfire is impacted by the movement.

In addition to strafing and jumpshotting, BF4 had some proper movement exploits such as zouzou jumps, which were abused in the competitive scene.

Realistically, even if Battlefield 6 fans don’t want to admit it, there have been movement tricks in the series for well over a decade. Bunnyhopping was incredibly common back in Battlefield 3, even, and all BF6 has done is make movement more fluid and accessible. While Battledads are correct that a slight movement nerf would feel more like traditional Battlefield, completely removing all movement tech to create the “camping simulator” streamers like Ottr fear would also be a mistake. Realistically, BF6 is just some small tweaks away from a good movement system, with a less severe version of the December 9 changes seeming like an ideal middle ground to aim for. Essentially, a bit less slide and jump speed would be ideal, but going too far in the wrong direction would be an error. The current system caters too much to streamers and top-tier players, but what Battledads want wouldn’t actually feel like Battlefield, either. For an ideal movement system that rewards skill but doesn’t demand it, compromise is the best path forward, as neither side is fully in the right.


Battlefield 6 tag page cover art


Released

October 10, 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Strong Language, In-App Purchases, Users Interact

Developer(s)

Battlefield Studios