No Rest for the Wicked Sacrament Guide
Sacrament is the very first quest players get to do in No Rest for the Wicked, but instead of being a simple introduction to the game’s hub area, it gives players a taste of what they can expect from the entire game itself. This quest thrusts players straight into Isola Sacra with nothing but the rags on their back and a dream, and given how confusing the No Rest for the Wicked tends to be, completing this quest can be a little confusing, especially with how the map is designed.
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No Rest for the Wicked Sacrament Guide
Given the open-ended nature of the game’s map, we’ll be skipping locations that are unnecessary to the quest’s progression unless there’s something that players will absolutely want to get.
After the tutorial, you’ll find yourself on a beach. The quest will officially begin once you speak with the dying ship captain to the left of the starting zone, but before that, head straight north toward the big puddle of gross sewer water on the other end of the beach. When you get there, head east, and you’ll find a path that curves back north. Go through the broken sewer grate to find a hideout containing a chest with random starting loot.
You don’t get to choose what items you start with. If you end up with no weapons, try to parry enemies and go for unarmed backstab attacks.
Head back to the dying captain, then cross the bridge. Go to the edge of the beach to the west to find a ruined tower. Enter it through the broken wall facing the water, then interact with the Whisper inside. These serve as your fast travel and respawn points.
Go back outside, then go north of the nearby campfire. You’ll find the entrance to Mariner’s Keep, which is occupied by Risen rebels. You’ll have to do a lot of fighting from hereon, so stay on your toes and try not to get killed. Dying reduces item durability, and if you die too many times, your gear will break.
Many of the sidepaths in Mariner’s Keep can only be reached through thorough exploration, and they all loop back to the same places. The door that requires the West Bridge Key can’t be accessed until later.
Clear the courtyard of enemies and explore for a bit. There’s another Whisper near the stairs by the big bonfire. Once you tag that, head east of the bonfire, and you’ll find some more enemies and a closed gate. To open it, you’ll need a gate lever, which you can find by saving the blacksmith in the nearby mess hall.
Gate Lever Handle Location
Once you beat the enemies near the gate, you should be able to find the Mess Hall Key by passing through the broken wall to the south. There’s a body on the ledge there.
Go back to the bonfire, then hug the wall at the bottom of the screen. You’ll eventually find the door leading to the mess hall, where the blacksmith Fillmore is being harassed by bandits. Take the bandits out, then speak to Fillmore to get the Gate Lever Handle.
To use the Gate Lever Handle, go back outside, then use the nearby cart to reach the catwalk along the northern wall. Follow the path east, and you’ll find the gate lever slot.
Filmore sells a bunch of stuff, and he’ll buy some of yours too. Speak with him to get a better starting weapon in No Rest for the Wicked.
The Orban Glades
Push past the now-open gate and fight the enemies there. You’ll soon reach a drawn-up bridge, preventing you from crossing. Take the nearby elevator up to reach a tower that’s connected to the other side. Clear the two enemies at the top, then head further east. You’ll find Lara and Reed resting at a nearby campfire. Talk to the NPCs, then kick down the bridge for later.
After clearing the way, follow the path east to reach another Whisper. From here, you have three options:
- Go up the mountain path near the campfire where you met Lara and Reed to find more enemies to fight and loot to grab.
- Go down south of the Whisper and climb up a vine wall to find even more enemies and loot.
- Follow the path east to fight the first boss of the game.
Chests and item pickups will eventually refresh, and they will always be randomized. Don’t worry about missing any chests on your way to the boss, as
We recommend clearing both of the sidepaths for loot and XP. The first boss can be pretty intimidating, and if you find yourself dying to him often, you’ll definitely want the extra loot and stats. The hidden path south also leads to a small shrine-like area with plenty of cooking ingredients for healing items.
Warrick the Torn
Warrick is an aggressive boss who uses a giant sword. He will try to get in your personal space as much as possible, so you’ll have to watch your positioning. You can fall to your death if you dodge or walk off the edge of the arena, and if you’re playing co-op, always be mindful of friendly fire.
Thankfully, Warrick’s attacks are slow, and he is very easy to parry. Overall, he’s not that special of a boss — just dodge and counter-attack, and try not to die. Beating Warrick has a chance to drop the Corpse Smearing Blade, a unique two-handed sword with a full suite of Runes and a few special Enchantments too.
If you want to get better at parrying in No Rest for the Wicked, practice pressing the parry button exactly at the same time as your enemy’s attack hits you.
Finding the Rookery
After beating Warrick, you’ll need to go to the Rookery, which is the big tower watching over the town of Sacrament. It’s at the top of the town, so if you ever get lost, go where the stairs leading upward are. The guards will also point you the right way.
Once you get to the Rookery, speak with Roan and the Watcher. This will conclude the quest and set the stage for the rest of the game.