18 December 2025

Phantom Blade Zero Has More Endings Than Elden Ring

By newsgame


Everything revealed about Phantom Blade Zero so far hasn’t really made it out to be a game about making choices. Most of what’s been shown has focused on the action RPG’s combat, which is flashy and diverse enough to justify putting it front and center. However, while its combat might be the star of the show, Phantom Blade Zero is still apparently packed with branching paths for players to take in its narrative, to the point that it has more possible endings than FromSoftware’s Elden Ring.

In a recent interview with Game Rant, Phantom Blade Zero creator Soulframe disclosed details about the game’s length, the branching choices of its narrative, and how many potential outcomes players can reach that are based on the actions they take throughout the story. As it turns out, despite having more endings than Elden Ring, it’s only around half the length of the soulslike icon, and it seems each conclusion doesn’t necessarily come down to major story decisions but more subtle choices players make along the way.

Phantom Blade Zero’s Story Rewards the Thorough

Length isn’t everything in a game, but for some players, it can mean the difference between buying and trying, or playing on launch day and waiting for a sale. There’s no single hard rule for how long a game needs to be in order to justify a full-price purchase, as it ultimately depends on the genre and quality of the game, as well as the player’s personal taste. Even so, historically, story-driven, single-player games generally sit closer to the 20–30 hour range, with things like open-world RPGs pushing well beyond that. For Phantom Blade Zero, though, it looks like it may be leaning more toward the length of many story-driven, single-player games. As Soulframe stated during the interview:

“I think for the main story, maybe 20–30 hours to finish the main story. But if you don’t do anything else, you might end up with a bad ending.”

As far as Phantom Blade Zero goes, the main story alone should take players roughly 20 to 30 hours to complete. This puts that portion of the action RPG alongside other games like God of War (2018), Star Wars Jedi: Fallen Order, and Control. However, Soulframe indicated that players might not want to pursue Phantom Blade Zero‘s story exclusively, as it would likely give them a “bad ending.” Not only does that confirm that the game has multiple endings, but also that its narrative will reward players who are more thorough by granting them more possible outcomes and extending the game’s length. Soulframe continued:

“We have 8 different endings in the game, depending on how many side quests you complete. There are story elements, and you’ll know why. There are also different completions, like when you get to this point in the story, if you have something, it will be different, if you don’t have something, it will be different. If you have that thing prior to that point, that will make it different.”

The outcome of Phantom Blade Zero‘s story seemingly doesn’t depend upon major narrative decisions but upon how much players do and collect on the side, even though there will potentially be some choices involved in that side content that result in branching paths. Soulframe wasn’t explicit about side quests involving important choices, though—only that doing them will open up different possible endings to the game’s story. Furthermore, he explained that collectors will have more outcomes made available to them as well, as certain points in Phantom Blade Zero‘s narrative will serve as an item check of sorts. Should players have a certain item, the story will branch in a different direction, whereas lacking the item will lead to a different conclusion.

Phantom Blade Zero protagonist fire

Perhaps the biggest piece of info about Phantom Blade Zero‘s story, however, is that it features 8 potential endings, up two from Elden Ring‘s six endings. Something else interesting to note is that many of Elden Ring‘s endings are dependent upon players completing certain side quests, just as Phantom Blade Zero‘s seem to be, observing a similar side-quest philosophy found in other games like the Mass Effect franchise and The Witcher 3: Wild Hunt.

Even though Phantom Blade Zero‘s endings seemingly rely more on side content than main narrative choices, though, it apparently won’t be obscure. According to Soulframe, players will be given clues that suggest whether they’re faced with something that will impact the outcome of the story, encouraging them to either pursue it or avoid it entirely. Soulframe explained:

“There will be guidance and there will be clues. If you’re into the story, you’ll know the clue. Just think like the hero would think. When he sees this clue (which is not so hidden, it’s kind of obvious). You will know. There are readables and clues and NPCs to give you clues, and you will find out.”

What Soulframe is really getting at is that Phantom Blade Zero isn’t going to leave players guessing about whether something they’re doing matters. If a choice, side quest, or item is going to affect the ending, it seems like the game will give players enough context to recognize it through NPCs, notes, or story clues. It’s less about stumbling into different outcomes by accident, then, and more about paying attention to what the game is clearly pointing toward.

Phantom Blade Zero world

Put together, Phantom Blade Zero sounds like a game that rewards players who slow down and engage with its side content rather than rushing straight through the main story. A 20 to 30-hour main story keeps it in line with plenty of other full-price, story-driven games, while its 8 endings give players a reason to see more than just one outcome. If players want the best possible ending, however, it seems like they will need to be as thorough as they possibly can.


Phantom Blade Zero Tag Page Cover Art

Systems


ESRB

Unreal Engine 5

Developer(s)

S-Game

Publisher(s)

S-Game

Engine

Unreal Engine 5

Franchise

Phantom Blade