12 December 2025

If you don’t like Borderlands 4’s World Boss mechanics, you won’t like its first Raid Boss either

By newsgame


The first Borderlands 4 Raid Boss, Bloomreaper the Invincible, has finally arrived for free to all players, and if you don’t like how the game’s World Boss fights tend to go, you probably won’t like this one either. It’s not a bad fight, necessarily, but it’s safe to say this is one of those encounters that could leave players feeling like the boss took a cheap shot at them, rather than giving them a legitimate challenge to overcome. Of course, this is going to be entirely subjective and dependent upon what players are okay with, but I can’t see it escaping criticism in one area, especially considering it doubles down on one of the worst parts of Borderlands 4‘s World Boss encounters.

Upon heading to The Bloom in the Tonnage Peel region of Carcadia Burn, Borderlands 4 players are treated to some nice atmospheric tension that is actually one of the better aspects of this update. The music is more like creepy ambient noise than anything else, and it persists even when a fight breaks out. After fighting through a few waves of enemies, the boss arena eventually looms ahead, and Bloomreaper is introduced in classic Borderlands fashion. What appears to be a harmless flower sprouting from the middle of a very small platform emerges as Bloomreaper the Invincible, a sizable, shielded boss that can put up a decent fight. If only the fight didn’t rely so much on an exceedingly frustrating design principle.

Borderlands 4’s World Bosses Are Infamous for Their Knockback Mechanics

Borderlands 4‘s World Bosses can be immensely satisfying to pursue when they appear, as they not only offer players a more challenging fight than what they can generally find elsewhere, but also a chance at higher-quality loot. Unfortunately, and rather frequently, these encounters can end abruptly due to knockback mechanics combined with the size of the arena. Even if players manage to get a World Boss down to a small amount of health, getting knocked out of the arena bubble will immediately cause the boss to disappear and the fight to end. Since Borderlands 4‘s launch, players like full-mind76 have taken to Reddit to not only vent their frustration but also offer insight as to how the problem could be fixed.

Knockback mechanics are pretty common in a Borderlands game, but the mechanics themselves aren’t really the issue. It’s the way they interact with tight arena limits that creates problems, especially during World Boss encounters where even a small shove can undo several minutes of progress. These fights often reward good positioning and awareness, yet a single knockback can override both and force players outside the dome before they can react. With frustrations like these already common among players, it’s not hard to see how the same concerns could carry over into other major encounters like Borderlands 4‘s first Raid Boss, Bloomreaper the Invincible.

Borderlands 4’s First Raid Boss Can Push You to Your Death

Upon entering the arena where the fight with Bloomreaper takes place, it’s abundantly clear that this fight requires players to be on their toes at all times. The arena consists of several platforms of varying heights, each with grapple points that can help players stay afloat during the battle. That part is okay, and it even makes sense, as Bloomreaper has an attack during its shielded phase that encourages temporary movement off of the central platform and onto one of the shorter platforms below. In a way, it reminds me of a Destiny 2 raid or dungeon boss, which I am more than familiar with and have no problem navigating.

Things do take a turn for the worse once you’re able to take out Bloomreaper’s shields and get it mobile. During this phase, the Raid Boss will leap from platform to platform, and if your plan is to survive, you will too. However, that’s not the most frustrating element of this encounter. Rather, Bloomreaper will eventually charge up an attack that fires a large, continuous purple beam in your direction, and should you get caught in it, you’ll be pushed so far away that it’s likely you’ll fall to your death if you can’t manage to escape. In fact, getting caught in it just right makes it almost impossible to break free from, and the fight can end just like that. Once again, Borderlands 4 reminds me of Destiny 2 here, as Cabal Colossi are known for similar knockback mechanics as well.

Borderlands 4 Bloomreaper Raid Boss leaping off platform

I can see these mechanics not really being a pain to some players, but the fact that someone could face this Borderlands 4 boss on easy difficulty and still die just as quickly as someone with their difficulty maxed out reveals a real problem. The danger isn’t tied to how well you’re geared or how carefully you play. Instead, it comes down to whether the game’s physics decide to let you recover before you’re launched into the void. That makes it feel less like a test of skill and more like a roll of the dice, which is exactly the concern many players already have with Borderlands 4‘s world bosses. You simply never know when you’re going to be knocked out of bounds and be treated to what feels like an unfair outcome.

Borderlands 4’s First Raid Boss May Leave Some Players Torn

Borderlands 4 Bloomreaper Raid Boss key art

Borderlands 4‘s first post-launch Raid Boss is a memorable fight and worth trying at least once, but it leans a bit too heavily on the knockback danger that the game’s World Bosses are infamous for. There is a good idea here, and the arena itself can be fun to navigate, but the moment a run ends because the physics pushed you off a platform, it starts to feel like something you’d rather not revisit more than maybe a few times. I would assume most players want to overcome a challenge rather than wonder if the arena will decide the outcome. That is where this particular Raid Boss may leave people with mixed feelings instead of an urge to fight Bloomreaper again and again.


Borderlands 4 Tag Page Cover Art


Released

September 12, 2025

ESRB

Mature 17+ / Blood and Gore, Intense Violence, Sexual Themes, Strong Language, In-Game Purchases, Users Interact