Best Cataclysm Druid Build in D4 Season 11
Druids in Diablo 4 combine terrifying nature magic with even scarier shapeshifting powers, and while most builds lean towards one or the other, some combine both to make some truly amazing things happen. Lightning Storm, for example, becomes stupidly strong when mixed with Werewolf passives, but doing so typically isn’t viable until much later in a character’s life.
The following is an endgame Diablo 4 Lightning Storm build that turns players into a stormcalling Werewolf that zaps and poisons everything on the screen. There are quite a few things needed to make this combo work, and in this guide, we’ll be going through all of them.
Diablo 4 Sundered Night Drop Location
This two-handed axe gives players a different way to build their Aura-focused Paladins in Diablo 4.
Best Druid Lightning Storm Build
|
Skills |
Description |
|
Wind Shear (1/5) |
Just here for emergency Spirit generation. |
|
Primal Lightning Storm (5/5) |
Main DPS skill with high AoE damage and a chance to Immobilize enemies. |
|
Innate Blood Howl (1/5) |
Serves as a damage buff and emergency heal. |
|
Brutal Poison Creeper (1/5) |
Enables synergies against Poisoned enemies. |
|
Innate Debilitating Roar (1/5) |
Reduces the damage dealt by enemies while boosting your own. |
|
Cataclysm (5/5) |
Zaps everything around you. |
The theme of this build is lightning, which means we’ll be using both
Lightning Storm and
Cataclysm as our main sources of damage. All the rest of our abilities are focused around improving the damage of our main skills while giving us extra utility like healing, damage reduction, and bonus stats.
To play this build, all you really need to do is run around the map while Cataclysm is active, all while using Blood Howl and Debilitating Roar whenever they’re available. Cataclysm should be able to reduce its own cooldown thanks to one of our Spirit Boons, but if it somehow doesn’t reset its own cooldown before it can expire, then use Lightning Storm to mop up everything else.
Passives
- Heart of the Wild
- Wild Impulses
- Predatory Instinct
- Digitigrade Gait
- Backlash
- Nature’s Reach
- Feral Aptitude
- Elemental Exposure (1/3)
- Electric Shock
- Bad Omen
- Neurotoxin (1/3)
- Envenom
- Toxic Claws
- Catastrophe
- Lupine Ferocity
All of these passives should be maxed out unless otherwise specified.
Thanks to Tempest Roar, all of our Storm Skills now also count as Werewolf skills, which means we can use the latter’s strong passives, Legendary Aspects, and Uniques. This significantly increases Lightning Storm’s DPS, and it keeps the build open to other Werewolf builds as well.
Toxic Claws and Envenom massively increase your direct damage against enemies, but they’ll only work with Lightning Storm and Cataclysm once you get Aspect of the Rabid Beast.
Season 11 — Divine Gifts
Divine Gifts are additional passive effects players can use during Diablo 4 Season 11. The majority of them are simple stat buffs, but one stands out: Essence of Lies Fortifies players for 1% of their Max Life per second, making it incredibly valuable for builds that use the Fortify effect. Equip this in your Purified slot for Belial, then pick whatever you prefer for everything else.
Spirit Boons
|
Stag |
Gift of the Stag |
|
Eagle |
Scythe Talons, Avian Wrath |
|
Wolf |
Energize |
|
Snake |
Calm Before the Storm |
To summarize this setup, you’ll get
- More max Spirit and passive Spirit Regeneration
- More crit stats and Lucky Hit Chance
- A chance on Lucky Hit to restore 100 Spirit
- A chance on Lucky Hit for Nature Skills to reduce the cooldown of your Ultimate skill
With these boons, Lightning Storm will be able to sustain itself through Lucky Hit Spirit restoration. It’ll still cost a lot when fighting bosses, but this shouldn’t be an issue if you can beat bosses before your Spirit is exhausted.
Gear and Aspects
This is an endgame build that relies a lot on Unique items to work. We’ll first go over the important Uniques that make this build tick, then we’ll explore some early Torment/leveling alternatives for players who want to rely on Lightning Storm as their main skill.
Tempest Roar
This Unique Helmet (dropped by Duriel) makes all of your Storm Skills also count as Werewolf Skills, which means they will synergize with anything that affects the Storm, Nature, Shapeshifting, and Werewolf tags. That’s a lot of stuff to synergize with, but we’re especially focusing on Lightning Storm and Cataclysm plust the many Werewolf/Poison passives and effects.
Unsung Ascetic’s Wraps
Lightning Storm usually suffers against single targets, but with Unsung Ascetic’s Wraps, each critical lightning bolt hit from this skill will strike twice. These Unique Gloves make Lightning Storm much more viable and efficient against all targets. Get these gloves by farming the Beast in the Ice.
Malefic Crescent
Now that Lightning Storm is counted as a Werewolf Skill because of Tempest Roar, you can use Malefic Crescent to amplify the Critical Strike Damage from Lupine Ferocity. The damage from this amulet goes a long way, though Tempest Roar and Unsung Ascetic’s Wraps take priority. You can get this amulet from Lord Zir.
Legendary Aspects and Other Uniques
Since we’re taking Aspect of the Rabid Beast, we need to stack Poison Damage from our items instead of Lightning Damage.
Paragon Boards
We’ll be using a combination of Werewolf, Poisoning, and Nature Magic boards for this build to maximize our DPS. Take the following boards in order:
- Thunderstruck increases Storm Skill damage based on your Damage vs Close and Damage vs Distant stats.
- Lust for Carnage boosts the damage of our crits while in Werewolf form.
- Ancestral Guidance massively increases the damage dealt by Cataclysm as well as our overall damage after spending 75 Spirit.
- Constricting Tendrils increases our damage against Poisoned enemies while giving Nature Skills a chance to Poison enemies on Lucky Hit.
As for Glyphs, use the following:
- Spirit to boost your crit damage
- Earth and Sky to increase Nature Magic damage against Vulnerable or Crowd Controlled enemies
- Headhunter amplifies damage against Elites
- Fang and Claw increases damage to Close enemies while Shapeshifted
- Werewolf boosts damage while in Werewolf form
Focus on leveling these up until they can reach the right number of minor nodes to activate their effects.