Deliverance 2 Releases New Update for December 2025
Developer Worsehorse Studios has released a brand-new hotfix update for its smash-hit medieval RPG, Kingdom Come: Deliverance 2. The new patch is available to download now on PlayStation 5, Xbox Series X/S, and PC, bringing the Kingdom Come: Deliverance 2 game version to 1.5.2 with a plethora of fixes across some of the game’s most vital elements, including one for yet another issue with the title’s rain mechanics. Players have voiced their concerns with rain visuals in the past, but now there has been a prominent issue with the game’s audio when it rains, which has thankfully now been addressed in the December 2 update.
Kingdom Come: Deliverance 2 was a massive success for Warhorse Studios when it was released in February, but that doesn’t mean it didn’t have its fair share of issues. The most prominent of which was regarding the rain visuals in Kingdom Come: Deliverance 2, which players weren’t happy about. Not only was the feature regularly glitchy and unappealing to look at, but it would also often rain indoors, making it a visual eyesore and nearly impossible to navigate certain areas when the lighting was already quite dark. Warhorse did go on to improve the rain via numerous patches shortly after its release, but there has now been a new issue with the game’s rain that players will be glad to know has been fixed in the game’s most recent update.
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Kingdom Come: Deliverance 2 Releases Hotfix 1.5.2
A new update for Kingdom Come: Deliverance 2 is available to download and install right now on PlayStation 5, Xbox Series X/S, and PC. The patch, which brings the RPG to version 1.5.2, addresses an audio issue with the game’s rain, which was being incorrectly heard in several interiors all over the game. There are also plenty of other improvements and bug fixes in the December 2 update. According to the official patch notes, which can be found further down this article, Warhorse Studios has also fixed barbers not working if previously killed when loading saves from version 1.3 or older, fixed the Bone Dome haircut clipping into view while reading a book when seated, and much more.
Sadly, today’s patch doesn’t include any new content, and it’s unlikely that there ever will be more content from Warhorse as the studio is pivoting away from its most recent RPG following the release of Kingdom Come: Deliverance 2‘s third and final DLC, known as Mysteria Ecclesiae. The expansion, which could be purchased separately or via the Expansion Pass, was released on November 11 and is considered the final chapter in Kingdom Come: Deliverance 2‘s story. While Warhorse will still continue to support the game with new hotfixes (such as the one released today) and possibly even some new quality-of-life improvements, it seems as though there won’t be any new Kingdom Come: Deliverance 2 content on the way.
Warhorse hasn’t confirmed what its next project is now that it’s wrapped up Kingdom Come: Deliverance 2, but the game’s communications director, Tobi Stolz-Zwilling, has previously noted that the studio will continue working in the RPG genre as Warhorse “feels at home” with the genre. He also said that the next project will “definitely be [an] immersive RPG.” So, while Kingdom Come: Deliverance fans may be disappointed to hear that the studio’s next game likely won’t be a third installment, it looks like it won’t stray far from the formula the studio has created.
The decision not to continue the Kingdom Come: Deliverance franchise will likely come as a surprise to most fans, especially given the huge success of its most recent entry. What isn’t a surprise, however, is that Kingdom Come: Deliverance 2 has been nominated for Game of the Year at the 2025 Game Awards. It has some tough competition, though, as Clair Obscur: Expedition 33, Hollow Knight: Silksong, Hades 2, and other standout titles are also in the running for the award. The ceremony will take place on December 11, where a winner will be crowned.
Kingdom Come: Deliverance 2 Update 1.5.2 Patch Notes
Features
Audio
– Fixed rain incorrectly being heard in several interiors all over the game.
Barber
– Fixed barbers not working if previously killed when loading saves from version 1.3 or older.
– Fixed the Bone Dome haircut clipping into view while reading a book when seated.
Combat
– Fixed an issue where the player could lose quest weapons if knocked out while holding them.
Crime
– Fixed certain crimes not clearing after loading a pre-crime save.
Cutscenes
– Fixed occasional cutscene crashes.
Daily life
– Fixed several NPCs in Peter of Pisek’s house sleeping during the day.
Environment
– Fixed multiple safe spots and possible stuck spots in the Trosky and Kuttenberg regions.
– Fixed a missing texture on a certain Sigismund army tent.
– Fixed a LoD model of one of the rock formations.
Horse
– Travelling between regions no longer unequips horse items.
Inventory
– Fixed a rare crash when player inserted a weapon into a belt slot.
– Fixed outfit-restoration logic on first inventory open after NPC-triggered equipment changes, which caused issues such as quest-reward items disappearing or outfits being pulled from other save files.
Map
– Fixed the map opening as a black screen in Hardcore mode.
Visuals
– Fixed bocky sun shadows when using certain graphics settings.
– Fixed prolonged black screens when starting the game after changing auto-detected PC specs.
Platform-specific
– SteamLink – Implemented controller support.
– XBOX – Fixed distant terrain textures and nearby vegetation flickering.
Quests
All’s Fair…
– Fixed the ‘Fine shoes of cobbler Vejmola’ dissapearing from player’s inventory when travelling to another region.
Civic Duty
– Quest now correctly fails when the player completes the The Thieves’ Code.
Damsel in Distress
– Fixed a possibility of the quest not properly starting when loading a save made on version 1.1 or older in the Trosky region.
Hunger and Despair
– Fixed player equipment logic in the final dialogue with Capon.
Invaders
– Fixed music getting stuck on a single melody after leaving the Cuman camp.
Materia Prima
– Fixed the quest failing to start on saves from version 1.3 or older in the Kuttenberg region when Miller Kreyzl is dead.
Popinjay Shoot
– Fixed the contest ending prematurely due to the opponent switching to open-world behaviors.
So it begins…
– Fixed the quest becoming unprogressable if Mikesh failed to appear.
The Blacksmith’s Son
– Fixed receiving an incorrect recipe when loading saves from version 1.0 in the Kuttenberg region.
The Devil’s Pack
– Fixed the quest sometimes having no active objective.
The Fifth Commandment
– Fixed Gotzlin sometimes levitating or teleporting while he’s supposed to lie still.
The Magic Arrow
– Fixed bandits not reacting properly if player got into a fight with them and surrendered.
[DLC] LEGACY OF THE FORGE
– Adjusted death protection of Father Frantishek.
– Added gestures and facial animations throughout the storyline.
– Improved seated dialogue cameras with Master Eichner.
– Fixed the objectives for finding the bandit camps sometimes not completing correctly.
– Fixed the activity being unavailable under certain conditions despite an active Quest Giver marker.
– Fixed an incorrect Activity Giver marker on Ragman.
– Fixed the activity not being available in certain stages of The Fifth Commandment quest.
– Fixed the Knight’s cabinet not repairing stored items.
– Fixed an issue preventing conversations with the Leech after skipping the race via time-skip.
– Stashes in stables and alchemy cabins are now connected with the player’s chest.
[DLC] MYSTERIA ECCLESIAE
– Added gestures and facial animations across the storyline.
– Adjusted cameras when talking to the dice-playing monks.
– Updated clothing of certain workers to better differentiate them.
– Updated death protection of several quest-related NPCs.
– Adjusted gestures and cameras when showing Librarian Crispin the Jerusalem cross.
– Adjusted Henry’s dialogue upon entering the hidden room in Anamnesis.
– Improved transitions between cutscenes and music in The Time Has Come.
– Crayfish-counting objective no longer appears if the quest wasn’t accepted.
– Blazhena’s neighbours now only talk about her after Henry learns of her significance.
– Cathedral windows no longer dissapear in the distance.
– Confessor Stephen now correctly lies in bed during his dialogues.
– Disabled inappropriate optional dialogue with Albich in Silent Witnesses.
– Disabled the option to begin taking Bavor’s sword while stile chatting with the incoming bandits.
– Fixed failing objective after Denes is killed.
– Fixed Anamnesis not responding correctly after fleeing combat with Zdenyek.
– Fixed Constantine’s daycycle after returning back to monastery.
– Fixed Henry’s skin clipping through the plaque outfit.
– Fixed NPCs twitching after epilogue dialogues.
– Fixed Zdenyek not having an axe in hand after one of his dialogues in which he’s waving it.
– Fixed lingering “extra supplies” dialogue after Silent Witnesses is completed.
– Fixed a possible infinite fader when committing crimes and reentering the monastery repeatedly.
– Fixed a technical placeholder ID appearing in a Silent Witnesses dialogue.
– Fixed a incorrect ingredient in the recipe for St. Roch’s Potion.
– Fixed dialogue innitiation with Monk Vincent while he is still asleep.
– Fixed dialog initiation with dice-playing monks while they are reacting to Henry’s crimes.
– Fixed Librarian Crispin not starting his monologue while reading notes.
– Fixed an issue where dialogue lines with sitting monks could not be skipped.
– Fixed an issue where duelling with the knights in their encampment being replayable from the start.
– Fixed an issue where initial chat with Albich would repeat when player is far away.
– Fixed an issue where moving player’s head around while investigating Bavor’s body caused snappy camera.
– Fixed candlelights not being visible from the chapel scaffolding.
– Fixed bright, cloudy water in the monastery cellar.
– Fixed missing buff icons for Anti-inflammatory and St. Roch’s potions.
– Fixed Brother Petromil incorrectly mentioning if Sigismund is present or left the monastery during the guided tour.
– Fixed multiple safe spots and possible stuck spots.
– Fixed placeholder text appearing in a cutscene.
– Fixed player being able to sit on Vincent’s bed while he is occupying it.
– Fixed player sitting down much faster while wearing a habit.
– Fixed rain audio between cutscenes and gameplay in The Time Has Come.
– Fixed rain appearing in certain monastery interiors.
– Fixed Albich’s spectacles being a stolen item.
– Fixed the incorrect descriptions on Teutonic items.
– Fixed the player levitating when investigating the mural.
– Fixed various visual glitches on the murals.
– Henry can now inform the Abbot about the monastery wine getting diluted.
– Henry no longer mentions the blessed die to the dice-playing monks if he never learned about it.
– Improved ledges around the monastery and in the cellar.
– Dialogue with Confessor Stephen about flowers is now blocked without flowers.
– Knights of the Order now properly fight in the arena during their free time.
– Objective to talk to the herbalist is no longer started after delivering the message about Constantine to Athanasius.
– Optional objective to get shown around the monastery now fails if Brother Petromil dies.
– Polished wounded monk conversation animation.
– Polished shadows in the the monastery closing cutscene.
– Removed the option to mention the barking dog in front of the hops storage even after completing the quest.
- Released
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February 4, 2025
- ESRB
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Mature 17+ / Use of Alcohol, Blood and Gore, Sexual Content, Strong Language, Intense Violence, Partial Nudity
- Developer(s)
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Warhorse Studios