ARC Raiders Should Take a Page Out of the Destiny 2 Playbook
I can tell you precisely the last time I enjoyed a shooter as much as I am currently enjoying Arc Raiders, and it was Destiny 2 during what I, and likely many others, consider to be its heyday. Cumulatively, I’ve put somewhere around 3,000 hours into Destiny 2 across platforms, though the time I’ve logged in the past year has been severely lacking — and I know I’m not alone. Still, Destiny 2 is one of those games I often return to, whether it’s because a new expansion just dropped or I just want to relive the glory days for a bit.
For now, though, I’m hooked on Arc Raiders, and I simply cannot get enough of it. I know I’m not alone in this one either, as it feels as though the whole world is playing Embark’s extraction shooter phenomenon. To be fair, it has everything. From the movement to the loot to the way an encounter can turn into absolute chaos in a few seconds, it just hits every note I want right now. That being said, there is one thing that I, and I know others, feel that Arc Raiders is missing — and Destiny 2 just happens to have the blueprint for it.
Arc Raiders’ Speranza Should Take a Note From Destiny 2’s Tower
While raids with my clan, strikes with both friends and randoms, and finding my footing in the Crucible have all been memorable experiences, I can trace some of my favorite moments in Destiny 2 to the time I spent in the Tower. There, I learned I wasn’t alone in my journey — that there were countless other Guardians striving to make a difference. The sound of vendors like Tess Everis welcoming Guardians to the Eververse store and Master Rahool spouting off Engram jargon filled the airwaves, and when I wasn’t doing business with one of them, I was performing silly emotes with a bunch of strangers I had never met. Destiny 2‘s Tower is where the game slowed down for me, and to this day, I still occasionally even listen to the music and sounds of the Tower to calm my nerves.
Well, now I want to carry that same feeling with me into my latest obsession, Arc Raiders, but there’s currently nowhere like the Tower for me to just put up my feet for a bit. Back at Speranza, I can hear life happening all around me as its residents engage in conversation with one another, the intercom occasionally chimes in with somewhat humorous announcements, and the distant sound of grinding and clanging reminding me that there is still work to be done. But hearing it and even seeing it is still only secondhand immersion, and I can’t help but feel that were Speranza more like Destiny 2‘s Tower, it would make each break between rounds feel like I was part of a larger community. Speranza could be so much more — a social hub where all Raiders exist without conflict, and vendors and other NPCs are much more than menus.
This is a sentiment I know I share with a sizable portion of Arc Raiders‘ community, as I’ve seen plenty of players commenting on how they wish Speranza felt more like an actual city one could get lost in. A recent Reddit post by wealllovetacosornaw, for example, emphasizes this very thing. “Have us be able to run around to all the traders, your home, bar, and the launch site,” they say, and I couldn’t agree more. Looking at the comments below, there are plenty of fans who are “happy with the way it is” or simply prefer the “fast menus” that Arc Raiders currently has. However, even these comments are cushioned by plenty of others who are in agreement with the OP.
Maybe turning Speranza into a social hub really wouldn’t be a good idea for Arc Raiders, considering the inventory management that is already required and the extra steps that traveling from vendor to vendor would add to the experience. Even so, one of my favorite things about Arc Raiders is its undeniable immersion, and making Speranza more like Destiny 2‘s Tower would only make it more immersive. Since Embark has already shown its dedication to giving players what they want by adding a new Duos mode to Arc Raiders, should players request a social hub enough, it could eventually happen. But if opinions on it continue to be divided, it may never happen. I, for one, will hold out hope for one regardless.
- Released
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October 30, 2025
- ESRB
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Teen / Violence, Blood