20 November 2025

ARC Raiders Releases Update 1.3.0

By newsgame


ARC Raiders developer Embark Studios has released a substantial new update for its third-person extraction shooter, nerfing the beloved Venator, increasing the price and crafting cost of the Deadline mine, and more. ARC Raiders‘ 1.3.0 update is available to download now on PlayStation 5, Xbox Series X/S, and PC, with plenty of bug fixes, improvements, and even a duck-tastic surprise for one player in particular.

There may not be any new content for players to check out in today’s patch, but it was just last week that Embark released update 1.2.0 for ARC Raiders, which added Stella Montis, an intense, close-quarters map not for those who are looking for an easy raid. The new map also came with a brand-new ARC enemy known as Shredder, which can only be found on Stella Montis and fires a 4-round burst of shrapnel in every direction, making it one of the most daunting enemies so far. And if the Queen wasn’t already big enough, last week’s update also introduced the Matriarch, which can only be found during a specific Map Condition. But, believe me, you’ll know when you’ve found her.

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This week’s update is lighter on content, but it packs plenty of balance adjustments and bug fixes. One of ARC Raiders‘ most overpowered weapons, the Venator, has received a substantial nerf in today’s update, as Embark says it was “over-performing.” The studio says the weapon was capable of outgunning full squads using close-range weapons and has therefore opted to re-tune the fire-rate gained from upgrades to “pull down the pacing a bit, while still keeping its damage and accuracy intact.” For those eager to know the specifics, the Venator has had its fire-rate gained from upgrades reduced from 22/44/60% to 13/26/40% and its weight increased from 2 to 5.

Sadly, this isn’t the only nerf that is included in the most recent patch. As ARC Raiders continues to find huge success, averaging around 400,000 concurrent users every day on Steam, it’s no surprise that players have found the easiest ways to take out ARC enemies. One way fans achieved this was with Deadline, a new explosive mine that deals 1000 damage in a single hit. Players have been taking down Bastions, Bombardiers, and more with ease, so Embark is making it harder to obtain the mine in update 1.3. According to the patch notes, its buy value has been increased from 8,100 to 15,000 Coins, it now requires 3 Explosive Compound and 2 ARC Circuitry to craft, and trader stock has been reduced from 3 to 1.

ARC Raiders (1)

There are numerous other bug fixes and balance adjustments included in the new ARC Raiders update, including changes to Launcher Ammo, Explosive Damage, and Power Cells. However, Embark also included a sneaky surprise for one fan who had requested that the studio allow them to display their impressive duck collection. Last week, a user took to Reddit to express their disappointment that they could not display all 600 Rubber Ducks in their Raider Den. While it hasn’t been confirmed yet if this is now possible (I’d check, but I don’t have 600 Rubber Ducks, funnily enough), an image attached to the patch notes shows a Raider surrounded by ducks in their Den, suggesting Embark may have upped the limit.

ARC Raiders Update 1.3.0 Patch Notes for November 20

Balance Changes

Items:

Deadline

  • Buy value: From 8,100 to 15,000 Coins
  • Sell value: From 3,000 to 5,000 Coins
  • Crafting:

    • Old: 2 Explosive compound + 1 Synthesized fuel
    • New: 3 Explosive compound + 2 ARC Circuitry
  • Deadline trader stock: From 3 to 1

Power cell

  • Sell value: From 640 to 270 Coins

Launcher ammo

  • Buy value:

    • Old: 10 launcher ammo for 6,000 Coins
    • New: 6 launcher ammo for 4,500 Coins
  • Sell value: From 200 to 250
  • Crafting:

    • Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
    • New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
  • Launcher ammo crafting is available at the Workbench without needing a blueprint.

Venator

Dev note: The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.

  • Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
  • Increased Weight from 2 to 5.

Explosive Damage

Dev note: We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.

  • Rebalanced explosive damage against ARC for a more consistent experience.
  • Explosions on smaller enemies, e.g. Turrets are largely unaffected.
  • Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.

Content and Bug Fixes

ARC

  • Fixed a bug where ARC could call down reinforcements outside the map.
  • Shredder

    • Shredder will now detect and move more reliably towards Lure Grenades.
    • Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
    • Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.

Audio

  • Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.

Maps

  • Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
  • The Dam Battlegrounds

    • Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
  • Spaceport

    • Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
    • Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
    • Fixed an issue where players could access the locked room on the Control Tower without a key.
  • Blue Gate

    • Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
  • Stella Montis

    • Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
    • Fixed a location in Stella Montis Train Station where players could get stuck.
    • Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
    • Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.

Miscellaneous

  • Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
  • Fixed a crash that could occur when surrendering after reconnecting to a session.
  • Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
  • Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
  • Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.
  • Your Raider Den has been ducked out.

Movement

  • Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.

Weapons

  • Aphelion

    • Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
    • Increased Aphelion blueprint drop rates.
  • Stitcher

    • Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.


ARC Raiders Tag Page Cover Art


Released

October 30, 2025

ESRB

Teen / Violence, Blood