How Many Chapters Are in Final Fantasy 7 Remake
Final Fantasy 7 Remake is the first of three parts that retell the story of the 1997 classic RPG, but in no way is it a third of the length of the original. Most players should expect to spend at least 30 hours in this rejuvenated Midgar, while completionists and hard mode players could spend twice that time with the game. Expect around five hours to finish the Episode INTERmission DLC as well.
FF7 Remake’s many chapters are of varying lengths, as several contain side quests, otherwise known as ‘Odd Jobs’. Some chapters are fully focused on the Main Scenario, but your mileage may vary on any chapter, depending on how many challenging boss fights appear in the level, for example. Regardless, here’s everything you need to know about how many chapters there are in Final Fantasy 7 Remake, and their key details.
Updated by Harry Shepherd on February 5, 2026: This FF7 Remake chapter guide includes a new intro, updated information, and fresh images to celebrate the Xbox and Switch 2 releases of the game.
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How Many Chapters are There in Final Fantasy 7 Remake?
There are 18 chapters in Final Fantasy 7 Remake, with 26 side quests or ‘Odd Jobs’ spread across four of those. That said, it’s worth pointing out that you will only see a maximum of 24 in one playthrough, as decisions you make in chapter 9 — such as whether to choose heads or tails with Chocobo Sam or drink the mystery drink — determine a couple of missions you’ll see over two others.
There are two more chapters in INTERmission, set in the Shinra Building and the Sector 7 Slums.
All Final Fantasy 7 Remake Chapters
Here’s a complete breakdown of every FF7 Remake chapter, as well as the side quests and rewards that accompany them, how long they may take to beat, and major boss fights.
Spoilers follow, so make sure you’ve got to the relevant chapter before skipping ahead.
Chapter 1: The Destruction of Mako Reactor 1
The first chapter introduces you to Cloud Strife and the rest of the Avalanche eco-terrorist group. Here, they progress on their mission to save the world by destroying their first Shinra Mako reactor.
Chapter 2: Fateful Encounters
Following the larger-than-expected explosion that destroyed Mako Reactor 1, Avalanche retreats to their base in the Sector 7 Slums.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
None |
1-2 hours |
Chapter 3: Home Sweet Slum
Having successfully completed their mission, Tifa introduces Cloud to the Sector 7 Slums as he awaits payment for the Mako Reactor 1 job.
Chapter 4: Mad Dash
Cloud accepts a secret job from Jessie that takes them, plus Biggs and Wedge, to the topside of Sector 7.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Roche |
1-2 hours |
Chapter 5: Dogged Pursuit
Replacing the injured Jessie, Cloud joins Avalanche on their journey to their next target: Mako Reactor 5.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Crab Warden |
1-2 hours |
Chapter 6: Light the Way
Forced to take a detour, the gang must navigate an unused maintenance route to reach Mako Reactor 5.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
None |
1-2 hours |
Chapter 7: A Trap is Sprung
Cloud, Barrett, and Tifa infiltrate Mako Reactor 5 and have the chance to even the odds against a fearsome new foe standing in the way of their target.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Airbuster |
1-2 hours |
Chapter 8: Budding Bodyguard
Cloud falls from the sky into a flower-covered church and meets a new companion.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
Kids on Patrol (Nail Bat) |
Reno |
1-4 hours |
|
Weapons on a Rampage (Protective Boots) |
Rude |
– |
|
A Verified Hero (Moogle Medals, Crescent Moon Charm, Spectral Cogwheel) |
– |
– |
|
The Angel of the Slums (2,000 Gil) |
– |
– |
|
Paying Respects (Studded Bracer) |
– |
– |
|
The Mysterious Moogle Merchant (Moogle Membership Card) |
– |
– |
Chapter 9: The Town That Never Sleeps
Cloud and Aerith explore the seedy nightlife of Wall Market as they seek to rescue Tifa from a powerful enemy.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
Burning Thighs (3 Mega Potions) |
Hell House |
1-3 hours |
|
The Party Never Stops OR The Price of Thievery (Turbo Ether) |
– |
– |
|
A Dynamite Body OR Shears’ Counterattack (Arcane Scepter) |
– |
– |
Chapter 10: Rough Waters
The gang escapes the clutches of Don Corneo through the sewers on their way back to base.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Abzu |
1-2 hours |
Chapter 11: Haunted
As they continue their journey back to the Sector 7 Slums, the group must navigate a path through the ghost-filled Train Graveyard.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Ghoul |
1-2 hours |
|
– |
Eligor |
– |
Chapter 12: Fight for Survival
Having learned of Shinra’s terrible plan for revenge, Avalanche must protect the Sector 7 Slums from their corporate foes.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Reno and Rude |
1-2 hours |
Chapter 13: A Broken World
With Shinra’s vengeance fully felt, players witness the aftermath from the perspectives of Tifa, Barrett, and Cloud.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Failed Experiment |
1-2 hours |
Chapter 14: In Search of Hope
Via the Sector 5 Slums, the gang must find a way topside in search of Aerith.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
Missing Children (Time Materia) |
Type-0 Behemoth |
1-4 hours |
|
Chocobo Search (Sam’s Delivery Lifetime Pass) |
Abzu and Abzu Shoats |
– |
|
Malicious Goons (Elixir) |
– |
– |
|
Wavering Heart (Way of the Fist Vol. III) |
– |
– |
|
The Power of Music (Sharpshooter Companion Vol. III) |
– |
– |
|
Secret Medicine (Telluric Scriptures Vol. III) |
– |
– |
|
Tomboy Bandit (Corneo Vault Key) |
– |
– |
|
Corneo’s Secret Stash (The Art of Swordplay Vol. III) |
– |
– |
|
Subterranean Menace (Wrecking Ball, Behemoth Horn) |
– |
– |
Chapter 15: The Day Midgar Stood Still
With ideas of vengeance of their own, Avalanche must find a way to climb the rubble of Sector 7 to infiltrate the Shinra Building.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
The Valkyrie |
1-2 hours |
Chapter 16: The Belly of the Beast
Faced with breaching the heart of Midgar, the gang must cross enemy lines to rescue one of their own.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Specimen H0512 |
2-4 hours |
Chapter 17: Deliverance from Chaos
With their companion rescued safely, the gang must find a way to escape the Shinra Building.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Swordipede |
2-3 hours |
|
– |
Jenova Dreamweaver |
– |
|
– |
Rufus and Darkstar |
– |
|
– |
The Arsenal |
– |
Chapter 18: Destiny’s Crossroads
Final Fantasy 7 Remake concludes with Avalanche continuing their escape from Shinra, with Whispers everywhere in Midgar.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Motor Ball |
1-2 hours |
|
– |
Whisper Harbinger |
– |
|
– |
Sephiroth |
– |
INTERmission Chapter 1: Wutai’s Finest
Sent by the Wutai government, Yuffie has come to Midgar to secure powerful Materia from Shinra’s grip.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Gigantipede |
1-2 hours |
INTERmission Chapter 2: Covert Ops
Yuffie and her companions use the latest reactor bombing as a distraction to enter the Shinra Building’s basement to complete their quest.
|
Side Quests |
Major Bosses |
How Long to Beat |
|
None |
Crimson Mare |
2-3 hours |
|
– |
Nero |
– |