The Best Outer Worlds 2 Mods
Obsidian Entertainment had a clear vision for The Outer Worlds 2. Frequent skill checks and stingy skill point allocation force players to specialise and embrace their unique playstyle. It also encourages players to play the game again in a different way, but missing loot behind a locked door or having to fight a hard boss because your Speech skill wasn’t high enough can be tough to take.
The best mods for The Outer Worlds 2 can change that. Not to be confused with the in-game mods you can use to make your weapons more versatile and powerful, these fan-made tweaks offer the chance of more skill points, more capable companions, and quality-of-life adjustments. Although, it’s worth pointing out that some gameplay mods aren’t recommended on a first playthrough, so you can get the experience the developers intended. Anyway, here are some of the best mods for The Outer Worlds 2.
All Flaws in The Outer Worlds 2 (& Best Flaws to Choose)
Flaws are a new mechanic in The Outer Worlds 2 based on how you play the game. Here are all flaws you can get and which are the best to choose.
The Best Mods for The Outer Worlds 2
More Skill Points Per Level
This is one of the key Outer Worlds 2 mods that might ruin your playthrough if you overuse it on your first go. More Skill Points per Level gives you more skill points when you gain a new level, which is usually two.
With this mod, you have the option to increase your number of usable skill points, up to a maximum of 20, although the creator recommends a minor bump to just three. This, he explains on the mod page, gives you 87 total skill points to spend up to the level cap, whereas you normally get only 58. Setting the skill-point-per-level bump to 8–9 gets you closer to maximizing all skills without making most skill checks redundant early on.
Better Companions
Depending on the level of your build’s combat focus, The Outer Worlds 2’s companions can be as much of a hindrance when things get ugly. While they can be useful for unleashing additional damage or taking the heat away from you, they can also get downed regularly, with ability cooldowns that often feel too long. This gets even more painful on harder difficulties.
Better Companions, from Caites, will help by improving the health, health regen, base weapon damage, and ability cooldowns of your companions. You have different options — vanilla, Balanced, and Stronger — depending on the extent to which you want to improve your party members’ skills.
Near 3rd Person Camera Overhaul
If you’re a third-person, well, person, you should certainly give xD1712’s camera tweak a go. Here, the third-person camera is “moved downwards and the character slightly more to the left,” according to the mod description, which may feel immersive and action game-like, if that’s to your taste.
Not only does the zoomed-in view make your connection with your character feel a bit more personal, but it also recalls the feel of action games like Gears of War and God of War. Also, since a good chunk of us will spend lots of time with the character creator and choosing between what discovered gear to wear, what’s the harm in getting a closer look?
No Level Cap
Another project from the prolific modder, Caites, has made one of the few gameplay mods that’s worth considering for a first playthrough. Many Outer Worlds 2 players, especially those with a completist bent, will find they can no longer level their character or apply skill and perk points once they hit the vanilla level cap of 30. If you’re the type of person who wants to do and see everything, you could reach this point as early as the mid-game.
But, not with the No Level Cap mod, you won’t. Despite the name of the mod, it actually raises the level cap from 30 to 50. Everything else stays the same and scales with vanilla, so you’ll still need to gain the +33% XP requirement every few levels past 30, just like levels 1–30 in the vanilla game.
Simpler N-Ray Visuals
The N-Ray Scanner is a gadget you’ll get naturally as part of the main story. During your time exploring Golden Ridge, you’ll pick up this special visor that lets you see enemies through walls and hidden wiring that can power alternative routes through levels.
The problem is the vibrant animation and transition once you activate the gadget, plus the potent rainbow overlay. It’s quite distracting and potentially taxing on the eyes when activated, and it’s been toned down quite a bit with this mod from Cerberry. With it, the scanners bright colors and flashy transitions are reduced, resulting in a view that’s much less distracting.