Black Ops 7 Reveals Patch Notes for Big January 8 Update
Treyarch Studios has officially revealed the patch notes for the highly anticipated Call of Duty: Black Ops 7 Season 1 Reloaded update, which is now available to download on PlayStation, Xbox, and PC. With the midway point of Season 1 now upon us, Treyarch has deployed a mid-season update for Call of Duty: Black Ops 7 that not only adds some brand-new content to the shooter but also includes tons of bug fixes, quality-of-life improvements, balance adjustments, and more.
While Call of Duty: Black Ops 7‘s massive Season 1 update was one of the biggest content drops the series has seen for a long time, the game’s launch has been somewhat lackluster. The latest entry in the series, which is tied to the Call of Duty HQ app along with Black Ops 6 and Warzone, barely made any sort of movement in player count numbers on Steam when it launched in November. Fans were also quick to point out that Activision’s response to the release of Black Ops 7 was much more sombre than previous titles. While previous years had seen record-breaking statistics shared by the publisher, the 2025 release saw Activision thank players and Treyarch with no impressive numbers tied to the statement.
Call of Duty Releases Big Season 1 Reloaded Update
Although it is speculated that Black Ops 7 has had a somewhat rocky launch, that hasn’t prevented developer Treyarch Studios from staying true to its word and absolutely bringing it when it comes to major content updates. After an already massive Season 1 update last year, which added tons of new maps, weapons, modes, and more, the studio is kicking off 2026 with a bang as the highly anticipated Season 1 Reloaded update for Call of Duty: Black Ops 7 and Warzone is available to download now on PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, and PC.
According to the patch notes, which can be found further down this article, Season 1 Reloaded is filled with new content and changes for players to check out. The biggest addition for the mid-season update is Call of Duty‘s massive collaboration with Fallout, which brings new skins, limited-time events inspired by the post-apocalyptic series, and a new Nuketown map variant that brings the world of Fallout to the iconic cul-de-sac. The variant, known as Vault Town, has been sponsored by the Vault-Tec Corporation and features special air purifiers removing all the dangerous particles one would normally breathe throughout the Wasteland, allowing residents to enjoy the fruits of classic suburban living. As expected, the map features tons of nods and easter eggs from Fallout, including the Nuka-Cola bus, the massive power armor stored under glass in the Blue Garage, and more.
Season 1 Reloaded isn’t all about Fallout, though, as the update has plenty of new and returning additions. While the controversial Carry Forward feature was canceled for Black Ops 7 following player backlash, Treyarch does appear to be bringing some content from Black Ops 6 into the latest entry. The studio says a variety of returning Equipment, Field Upgrades, and Scorestreaks will be making their way into Black Ops 7 with Season 1 Reloaded, including the Shock Charge, Impact Grenade, Thermo Grenade, Morphine Injector, Tactical Insertion, Archangel Launcher, Combat Bow, Death Machine, Dreadnought, Grim Reaper, SAM Turret, Strategic Bomber, and War Machine.
Fans can also expect tons more, including a new 6v6/2v2 multiplayer map known as Yakei and the return of two iconic Black Ops 2 and Black Ops 3 maps: Meltdown and Fringe. For those who are eager to see which bugs have been fixed and what improvements have been made, the full patch notes for the update can be found below.
Call of Duty: Black Ops 7 Season 1 Reloaded Patch Notes
New & Returning Maps
-
Yakei (6v6/2v2)
- Traverse the rooftops of Japan in this new small-sized map bringing Operators up high over the neon-lit streets of the city. Track down enemy targets through the maintenance passage and over a series of ducts, vents, electrical equipment, and other rooftop features, including Wall Jumps to leap after fleeing foes.
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Meltdown (6v6)
- This Black Ops 2 masterclass in map design returns in a stunning remaster as Meltdown comes to Black Ops 7 Multiplayer in the Mid-Season update. Go nuclear on the enemy team in the classic map featuring updated visuals, dynamic lighting, and the same intense moment-to-moment fights that cemented the map’s popularity.
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Fringe (6v6)
- Based on the reimagined version of the map introduced in Black Ops 6 Season 04, Fringe returns, giving players the chance to revisit the idyllic Rolling Hills distillery with new Wall Jump opportunities.
New Map Variant
- Vault Town (6v6)
- Drop into the suburbs of the future in this Nuketown map variant bringing the retro-apocalyptic setting of Fallout to the iconic cul-de-sac. Sponsored by the Vault-Tec Corporation, Vault Town features special air purifiers removing all the dangerous particles one would normally breathe throughout the Wasteland, allowing residents to enjoy the fruits of classic suburban living.
New Multiplayer Modes
- S.P.E.C.I.A.L. Mayhem
- Brave the Wasteland as its irradiated atmosphere descends on Multiplayer, blanketing each map in toxic particles as players engage in a 6v6 moshpit of Team Deathmatch, Domination, and Hardpoint featuring S.P.E.C.I.A.L. buffs providing vital power ups. Keep your radiation levels in check to avoid adverse reactions. Thankfully, the HUD features a handy Geiger counter displaying your level of exposure at all times.
- Acquire a variety of power-ups to improve your chances of survival in the harsh Wasteland. These power-ups are dropped by eliminated Operators where they fall, including:
- Pumpkin Pie: Increased health. Even irradiated Operators need to eat now and then.
- Nuka-Cola Cranberry: Score multiplier. Quench your thirst with the Wasteland’s most popular soft drink.
- Jet: Increased overall speed. Highly addictive.
- Psycho: Improved hip fire accuracy and headshot damage. Users susceptible to bouts of intense rage.
- RadAway: Cut down your current radiation level. An essential item for curbing the effects of the Wasteland’s irradiated air. Rad levels also drop after eliminating enemies and are further mitigated when engaged with the objective.
- Luck Bobblehead: Increases the odds of finding better power-ups and RadAway from fallen enemies. Secure one early for a big advantage. NOTE: All players wearing a Fallout-themed Operator Skin, including the two free Operator Skin rewards from the Fallout Event Pass, will start the match with this buff active automatically.
- The Ghouls
- Irradiated horrors swarm the surface as Vault Dwellers fight to survive a feral Ghoul outbreak in this 24-player Wasteland twist on Infected, where Vault Dwellers must scavenge for Perks and RadAway in an irradiated environment. Eliminated Vault Dwellers return as relentless Ghouls. Infect everyone or outlast the clock to win.
- Vault Dwellers: Deploy with a full Loadout of items and three Scorestreaks—LDBR, H.A.R.P., and War Machine—to help face off against the horde. Vault Dwellers become exposed to higher levels of radiation poisoning throughout the match. Reduce your levels by grabbing packs of RadAway dropped by eliminated Ghouls along with other power-ups like Max Ammo, Full Power, and Insta-Kill.
- Vault Dwellers who chain enough Player Ghoul eliminations in a row will gain additional enhancements, including increased movement and sprint to fire speed on the first kill, improved hip-fire accuracy on the second, increased ADS and weapon swap speed on the third, increased reload speed on the fourth, and double points and headshot damage after the fifth kill. NOTE: All players wearing a Fallout-themed Operator Skin, including the two free Operator Skin rewards from the Fallout Event Pass, will start the match with an active buff automatically.
- Glowing Ghouls: Once the Infection timer begins, one randomly chosen Vault Dweller will become the first Ghoul, a toxic variant of the enemy glowing green with radiation, benefiting from increased health and the ability to instant kill enemies until they are no longer the only Ghoul in the match. On death, the Glowing Ghoul explodes, increasing the radiation levels of Vault Dwellers caught in the blast radius. Every time a player spawns as a Ghoul, there’s a random chance that they will spawn in as a Glowing Ghoul instead of a Standard Ghoul.
- Standard Ghouls: Ghouls attack with their hands and are also equipped with Ninja and Tracker Perks with the Recon Combat Specialty. Ghouls who chain enough Vault Dweller eliminations can activate the powerful Deathclaw Scorestreak, transforming them into an even bigger threat.
- Takeover (In-Season)
- Fight over a set of three neutral zones in this new dynamic objective mode combining elements of Hardpoint and Domination into a brand-new competitive experience. Teams earn points for capturing a zone, which then disables that zone from the match. Once all three zones have been captured, they rotate to a new trio of zones following a short cooldown. Redouble your efforts with each subsequent shift of the objectives to achieve the highest score and win the match.
New Weapons
- Sturmwolf 45 (SMG, Event Reward)
- Full-auto submachine gun. Very low recoil and good headshot damage. Lower handling, mobility, and range.
- For a quick, reliable SMG sporting an easy to control and recognizable recoil pattern, look no further than the Sturmwolf 45.
- Hawker HX (Sniper Rifle, Event Reward) (In-Season)
- Bolt-action Sniper Rifle. Fast handling and mobility. Higher recoil and flinch. Hold breath while ADS to steady.
- With solid mobility and handling, this weapon is absolutely lethal in the hands of the Operator who can line up their shots and hit the mark.
New Weapon Attachments
- Coda 9 Adaptive Discharge Mod (Weekly Challenge Reward)
- Provides a faster fire rate with improved spread when fired off the hip and a slower fire rate with higher damage and range in ADS. Improves recoil control, but harms handling and mobility.
- M8A1 Autostrike-X8 Conversion (Weekly Challenge Reward)
- Convert the M8A1 into a fully automatic weapon with a fast fire rate and controllable recoil. Improves headshot damage and handling but harms ranged firepower, aiming movement speed, and spread.
- MPC-25 ContraBloom Laser (Weekly Challenge Reward)
- Removes virtually all hip spread and resists firing bloom. Improves non-ADS mobility with a significant damage range penalty. Provides Crossbar ADS with increased aiming idle sway. Blocks Underbarrel Attachments and Optics.
Returning Black Ops 6 Loadout Content
Tactical
- Shock Charge
- A deployable electrical trap that sticks to surfaces and releases a pulse that stuns and damages enemies.
Lethals
- Impact Grenade
- A precision grenade that detonates instantly upon impact for quick, controlled eliminations.
- Thermo Grenade
- Deploys a volatile fuel-air mix that ignites after a brief delay, engulfing targets in a powerful blast.
Field Upgrades
- Morphine Injector
- Grants a temporary safeguard against fatal damage, triggering a Last Stand state. Teammates can revive you, or you can self-revive by securing an elimination.
- Tactical Insertion
- Marks a chosen spot as your next respawn location, ideal for maintaining pressure or rejoining the fight fast.
Scorestreaks
- Archangel Launcher
- A shoulder-fired launcher that deploys remote-piloted rockets, allowing precise strikes from afar. Fires two per magazine.
- Combat Bow
- A lightweight bow armed with explosive arrows that detonate on impact, leaving behind fiery zones of denial.
- Death Machine
- A heavy minigun with extreme fire rate, deep ammo reserves, and devastating penetration power.
- Dreadnought
- A heavily armed gunship outfitted with multiple cannons, rocket pods, and a Daisy Cutter payload for wide-area destruction.
- Grim Reaper
- A semi-automatic rocket launcher that fires up to four rockets per cassette-style clip, with rapid reload capability for sustained fire.
- SAM Turret
- Deploys an automated missile system that locks onto and destroys enemy aerial Scorestreaks.
- Strategic Bomber
- A stealth aircraft that unleashes a massive carpet bombing run over a designated target zone.
- War Machine
- A burst-fire grenade launcher that fires impact-detonated rounds from an oversized magazine for high-volume explosive firepower.
Astra Malorum: Directed Mode
- Following the crew’s harrowing adventure through Ashes of the Damned, their quest leads them to a cryptic observatory located along the rings of Saturn. They must seek out a second Shadowsmith—an ancient denizen of the Dark Aether bound to the Warden’s will—while facing new dangers within the cosmic void.
- To help you on your adventures in Astra Malorum, the Mid-Season update brings Directed Mode to the map, offering extra guidance and a max round cap of 15 when taking on the Main Quest.
Survival Map: Zarya Cosmodrome
- Trapped in a strange land, a Soviet launch site is overrun by the forces of darkness. Will you fall to the horde, or obtain glory in victory? It’s all up to you.
- Fight tooth and nail until you Exfil or go down in this Survival map based on an isolated location from Ashes of the Damned. The more rounds you survive, the more rewards you can earn:
- “Cymballistic” Animated Emblem and 1,000 XP (reach Round 10)
- “Zursa Minor” Charm and 2,500 XP (reach Round 25)
- “Wonderbar!” Ultra GobbleGum and 5,000 XP (reach Round 50)
New Zombies LTM: Project RADS
- Feral Ghouls and Deathclaws invade Ashes of the Damned and Astra Malorum in this Fallout-themed LTM, exposing the crew to increased levels of radiation with each passing round.
- In this mode, the usual means of healing and earning Essence are replaced with a system of drops given by fallen enemies that assist the crew in staying fit, keeping rad levels at bay, and gaining vital resources. Loot drops in this mode include:
- Food Items: Hold your nose and take a bite out of some food to replenish health. But beware, some snacks are irradiated! Eating them will increase your radiation level.
- Bottle Caps: Instead of earning Essence for eliminating enemies, players collect dropped Bottle Caps to gain resources to purchase map items.
- RadX: Take a swig of this to reduce your current radiation level.
- RadAway: Remove all radiation from all players. Enjoy it while it lasts.
- Crew members will experience adverse effects if they don’t properly manage their radiation levels. Check your Geiger counter to track your current exposure. At low exposure, there are no negative effects, while increasing levels will first reduce your movement speed and then your weapon damage, followed by a freeze on your Field Upgrade charge and a slow and steady health drain. Let it get really bad and say goodbye to your Perks.
- Furthermore, reports have been trickling in regarding an Irradiated Deathclaw, though they’re likely the idle rumors of frightened Vault Dwellers. Reach higher rounds and more on both maps to earn rewards and an XP payout. Happy hunting.
New Limited Time Endgame World Event
Deathclaw Hunt
- Recommended CR: 45+
- In this Limited Time World Event, a bomb blast reduces a portion of Avalon into a Fallout-inspired wasteland. Head inside the blast zone, if you dare, to brave the toxic air and take on ferocious Deathclaws defended by hordes of Feral Ghouls.
- Note: Fallout: Deathclaw Hunt will be the only World Event available in Endgame at Season 01 Reloaded launch. Wraith Wing, Colossus of Avalon, and Toxic Tyrant will appear later in-season.
New Endgame Skill Track
- Phantom
- Strike unseen and vanish fast, slip past danger, and land critical blows from the shadows.
- Ambush: Hits from behind deal more damage. If the enemy is at full health, critical shots deal double damage.
- Fast Melee: Faster melee speed.
- Trap Avoidance: Traps and Mines take longer to detect you. Undetectable when fully upgraded.
- Silent Movement: Quiets movement and reduces enemy detection distance. Faster loading when interacting with devices.
- Elusive Target: Reduces accuracy of enemies shooting at you.
- Decoy: Taking significant damage deploys as Echo Unit that distracts enemies.
New Endgame World Event
Wraith Wing (In-Season)
- Recommended CR: 45+
- Grab your Launcher and a chunky LMG when this new World Event triggers, marking the arrival of the Wraith Wing, an advanced VTOL model produced by The Guild featuring cloning capabilities to bring deadly reinforcements into the fight. Come prepared for an aerial battle and work with your fellow JSOC Operators to disable the exposed aircraft and reap the rewards for your efforts.
GLOBAL
RICOCHET ANTI-CHEAT
#TeamRICOCHET recently launched the Secure Attestation Wizard – a tool that provides a quick way to verify that your PC meets our security requirements. The wizard will help you confirm whether everything is configured correctly and offer guidance if anything needs adjustment.
For players who want more detailed instructions, the team has also put together TPM 2.0 and Secure Boot setup guides and tutorial videos.
Read more about how to enable these features in our step-by-step guide.
Weapons
NOTE: Weapon tuning, including adjustments to the Maddox, will be coming shortly after the launch of Season 01 Reloaded.
Bugs
- Addressed an issue preventing akimbo weapons from firing while sprinting when using the Gung Ho Perk.
ENDGAME
Weapons
- The Maddox RFB, Kogot-7, and NX Ravager can now appear as loot rewards.
Bugs
- Addressed an issue where selecting a Weapon Camo from the Universal section could lead to an error.
- Addressed an issue where graphical corruption could be visible in the lobby.
- Addressed an issue where players could get stuck below the escape VTOL.
- Added various stability fixes.
MULTIPLAYER
Maps
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Season 01 Maps
- Added Yakei, Meltdown, Fringe, and Vault Town to map pools.
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Den
- Patched a hole under the terrace.
- Patched a hole that provided unintended cover.
- Smoothed collision of the planters.
- Blocked an out-of-bounds position on a stone wall.
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Toshin
- Blocked an out-of-bounds Wall Jump spot.
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Scar
- Patched a hole in a wall that allowed players to see through it.
- Blocked multiple out-of-bounds Wall Jump spots.
- Blocked out-of-bounds access to the attic of the shed.
- Blocked an out-of-bounds area on a stone wall between the crash site and the street.
- Added collision to the rock under the crash site.
General Playlist Updates
- New Featured Playlists added:
- Season 1 Reloaded Moshpit (NEW)
- S.P.E.C.I.A.L. Mayhem (NEW)
- The Ghouls (NEW)
- Vault Town 24/7 (NEW)
Modes
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Skirmish (20v20)
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Mission: Tide
- Added more vehicle locations, new ascenders, and ziplines to improve traversal.
- Adjusted objective locations following the addition of new traversal systems and vehicles.
- Addressed an issue where supply crates could stack on top of each other.
- Addressed various gameplay and UI issues related to objectives.
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Mission: Tide
Perks
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Vigilance
- Addressed an issue where the Vigilance Perk was not protecting users against enemy Counter UAV minimap scramble in Free-for-All.
Equipment
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Frag
- Addressed an issue where the Ultralight Metal Overclock did not show the arc indicator when cooking.
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Point Turret
- Addressed an issue where the Point Turret would not orient properly when thrown on vehicles.
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Needle Drone
- Addressed an issue where the player’s camera could abruptly rotate when returning from piloting a Needle Drone.
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Hunter Bot
- Addressed an issue with the Hunter Bot not being destroyed if a moving platform collided with it while hovering.
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Returning Equipment
- Added Shock Charge, Impact Grenade, and Thermo Grenade to Equipment.
Field Upgrades
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Returning Field Upgrades
- Added Morphine Injector and Tactical Insertion to Field Upgrades.
Scorestreaks
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RC-XD
- Addressed an issue where the RC-XD would sometimes explode instantly if deployed into stairs and other close spaces.
- Addressed an issue where RC-XD enemy target indicators could appear as white instead of red.
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Care Package
- Improved visibility of Jackpot Jinx Overclock re-roll icon.
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Gravemaker
- Addressed an issue where players highlighted by the Gravemaker scope would not become unhighlighted when moving out of range.
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D.A.W.G.
- Improved traversal on the Fate map.
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Rhino
- Closed an exploit that could prevent players from taking damage while piloting the Rhino by calling in a second Rhino.
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HKDs
- Addressed an issue that could prevent players from calling in HKDs if another player had called one previously.
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Legion
- Addressed an issue with Legion drones not exiting the playspace correctly.
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Returning Scorestreaks
- Added SAM Turret, Archangel Launcher, Combat Bow, Death Machine, Grim Reaper, Strategic Bomber, War Machine, and Dreadnought to Scorestreaks.
Challenges
- The Week 4 Multiplayer Weekly Challenge “Get 30 Objective Kills in Objective Modes” has been automatically completed for all players due to a previous issue that prevented the challenge from progressing properly (updated Jan. 7).
UI
- Addressed various Armory navigation issues.
- Addressed various cases of missing Challenge descriptions.
- Addressed a situation where Calling Cards could appear blank in the “Tracked & Near Complete” page.
- Addressed various cases where unlocked Weapon Camos could appear locked.
- Updated Pinpoint Grenade information to indicate that it triggers a minimap ping.
Audio
- Lowered the pitch of the Counter UAV audio.
Stability
- Addressed stability issues when using the Hellstorm Scorestreak.
- Added various stability fixes.
ZOMBIES
Maps
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Zarya Cosmodrome
- Added to Survival Map selection.
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Astra Malorum
- Adjusted an extended collision in Mars where players could get stuck during the boss fight in Astra Malorum.
- Addressed an issue where the Defense Towers could be activated at the same time by multiple players, causing visual issues and excessive damage to the boss.
- Moved the location for the final Mister Peeks headphones in Mars to a new location on the main map.
- Addressed an issue where the T.E.D.D. Task “Eliminate Zombies while inside the marked location” was not tracking correctly.
- Addressed an issue where the T.E.D.D. Task Machine would clip into the environment.
- Addressed an issue where the stairways in Crash Site would be missing chevrons during certain T.E.D.D. Tasks.
- Adjusted a spawn location in Abyssal Rim to resolve players occasionally becoming stuck when loading a save file.
- Addressed an issue where zombies would spawn outside a closed door in Museum Infinitum.
- Adjusted the Exfil zone in Museum Infinitum.
- Adjusted player collision with a small section of the wall in Museum Infinitum.
- Adjusted collision near the Wisp Tea Perk Machine in Abyssal Rim.
- Adjusted collision with the Pack-a-Punch Machine.
- Adjusted collision on the display cases in Museum Infinitum.
- Addressed an issue where a player joining a match in progress would not see the platform lowered for the Main Quest in Observatory Dome.
- Adjusted the position of one of the Main Quest books to prevent it from moving the position of the statue.
- Addressed an issue where the Perfusion Machine for the Main Quest lacked zombie collision.
- Addressed an issue where the platform to pick up the Cryo Chamber key would be raised after reloading a save file.
- Addressed an issue where the meteorites at the start of the map would crash down again after reloading a save file.
- Addressed issues where meteorites would clip through the map during a Special Round.
- Addressed an issue where the light on the lamp for the Wonder Weapon Quest would be turned off when reloading a save file.
- Added controller rumble in various parts of the Main Quest.
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Ashes of the Damned
- Addressed a rare issue where players were unable to move at the start of the Veytharion Boss Fight.
- Addressed an issue where the missile warnings were not clearing during the Veytharion Boss Fight.
- Addressed an issue where the Aether Barrel would not be dropped after delivering the energy to the Vault of Flesh if players had not upgraded Ol’ Tessie with the Abomination Carcass.
- Addressed an unintended area that players could reach in Blackwater Lake.
- Addressed an issue where Klaus could get out of the playable space when following players while inside Ol’ Tessie.
- Addressed an issue where standing behind Klaus after completing the Death Whistle step would create an unintended safe area.
- Addressed a rare issue where Klaus would not pick up the Death Whistle.
- Adjusted collision on a dumpster in Exit 115.
Modes
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Directed
- Addressed an issue that caused the Objective Marker on the Seal of Sorrow keys to sometimes appear in an incorrect location in Ashes of the Damned Directed.
- Addressed an issue where the objective text would not update while collecting the memories with Ol’ Tessie in Ashes of the Damned Directed.
- Addressed an issue where the objective marker updates with a delay on the Stabilizer Chip in Ashes of the Damned Directed.
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Survival
- Reduced the frequency of T.E.D.D. Task spawning in Survival.
General Playlist Updates
-
New Playlists added:
- Survival: Zarya Cosmodrome (NEW)
- Directed: Astra Malorum (NEW)
- Project RADS (NEW)
Weapons
-
Ray Gun Mark II
- Removed the hip fire spread for the Ray Gun Mark II.
-
LGM-1
- Addressed an issue where maximum ammo capacity of the LGM-1 was reduced after loading a save file.
- Addressed an issue where the LGM-1 would not replenish ammo after shooting the weapon and immediately using Disciple Injection.
- Addressed a rare issue that could prevent the LGM-1 from eliminating zombies.
-
NX Ravager
- Adjusted the position of the NX Ravager when it is a loot item on the ground.
- Addressed an issue where the NX Ravager could not be used to trigger quest items in Astra Malorum.
-
AAROW 109
- Capped the damage done to players when being damaged by the Pack-a-Punched version of the AAROW 109.
-
Ballistic Knife
- Addressed an issue where the loot card for the Ballistic Knife would not match the rarity of the weapon.
- Updated the Pack-a-Punch name for the Ballistic Knife to Aralez K9S.
-
General
- Addressed an issue where the thermal scope was not working with multiple enemies in Astra Malorum.
- Addressed an issue where some weapons’ Pack-a-Punch levels were not showing on the loot card.
Perk-a-Colas
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Mule Kick
- Addressed an issue where some weapons could be duplicated with Mule Kick.
-
Quick Revive
- Addressed an issue where Quick Revive’s Equivalent Exchange Augment would not trigger from Sentry Gun and Molotov damage.
-
Double Tap
- Addressed an issue where players would lose ammo from their left pistol when using the Akimbo attachment and Double Tap Double Play Minor Augment.
GobbleGums
- Closed an exploit that allowed players to have infinite ammo when switching their GobbleGum pack immediately after activating Free Fire.
Equipment
-
Point Turret
- Addressed an issue where Point Turret kills would not count toward progression in the Phonographs Easter Egg in Astra Malorum.
-
Cymbal Monkey
- Adjusted the score event text when getting eliminations with the Cymbal Monkey.
-
LT53 Kazimir
- Addressed an issue where an LT53 Kazimir would not deploy on top of equipment with areas of effect like the Molotov.
-
Hunter Bot
- Adjusted the Hunter Bot starting ammo to 1.
-
Returning Equipment
- Added Shock Charge, Impact Grenade, and Thermo Grenade as Equipment in Zombies.
Field Upgrades
-
Aether Shroud
- Addressed an issue where players could use Aether Shroud with Burst Dash Augment to go under the map in Astra Malorum.
-
Tesla Storm
- Addressed an issue where players would continuously have a speed boost from the Tesla Storm Overclocked Minor Augment after the player who activated it disconnected from the match.
-
Toxic Growth
- Addressed an issue where Brain-Rot zombies were being slowed by Toxic Growth Field Upgrade.
-
Dark Flare
- Dark Flare will now break Aether Crystals.
-
Frost Blast
- Addressed a typo in the description text for Frost Blast Flash Freeze Major Augment.
Support
-
Disciple Injection
- Addressed an issue where the Activate prompt for the Defense Towers would appear while Disciple Injection is active during the boss fight in Astra Malorum.
- Addressed an issue where players using the Disciple Injection would not see their teammate’s revive icon.
- Addressed an issue where some controls for the Disciple Injection were not ordered correctly on the HUD.
- Addressed an issue where the player’s name and Essence UI would overlap while Disciple Injection is active.
-
ARC-XD
- Adjusted vehicle collision in Exit 115 that prevented the ARC-XD from jumping off the Mechanic Shop rooftop.
- Addressed an issue where the ARC-XD could reach unintended locations in the Flame Trench area in Zarya Cosmodrome.
-
D.A.W.G.
- Addressed an issue where the D.A.W.G. would not target O.S.C.A.R. Drones.
-
Returning Support
- Added Combat Bow, Death Machine, Grim Reaper, and War Machine as Support Weapons in Zombies.
Loot
- Adjusted the spacing of the loot from the Overgrown Hoard Husk to reduce overlapping pickup prompts in Ashes of the Damned.
- Addressed an issue where Chompy remained active during Exfil.
- Addressed an issue where rewards could be earned multiple times from the Bullseye Easter Egg if the player disconnected and rejoined the match in Ashes of the Damned.
- Addressed an issue where the Claw Talisman was not applying the damage bonus to Zursas in Ashes of the Damned.
Enemies
-
O.S.C.A.R.
- Addressed an issue where O.S.C.A.R.’s health was replenished after loading a save file.
- Addressed an issue where O.S.C.A.R. Drones could get stuck in certain locations.
- Addressed an issue where stun grenades would cause O.S.C.A.R Drones to become stuck in place.
- Addressed an issue where O.S.C.A.R. would not target all players in the match when attempting multiple steps of the Wonder Weapon Quest.
- Addressed an issue where O.S.C.A.R. could get stuck if hit by a meteor during a Special Round.
- Addressed an issue where O.S.C.A.R. could clip into a wall during the death scene in Observatory Dome.
-
Ravagers
- Addressed an issue where Ravagers would still spawn during Special Round in Astra Malorum while the Time Out GobbleGum was active.
- Addressed a rare issue where Ravagers could remain idle when attempting to consume loot.
-
Zursa
- Improved collision around Zursa when it is standing.
-
HVT Uber Klaus
- Addressed various stability issues related to HVT Uber Klaus.
- Addressed a rare issue where the HVT Uber Klaus could be immediately killed at the start of an Exfil.
- Addressed an issue where the HVT Uber Klaus would be in front of and attack the player after loading a save file.
- Addressed a rare issue that caused HVT Uber Klaus to become stuck in Ol’ Tessie when spawning.
-
General
- Addressed an issue that caused the Exfil HVT to lose track of the player when they stand near the edge of an Exfil zone.
- Addressed an issue where zombies would loop in their vaulting animation near the Stellar Dissector trap in The Luminarium in Astra Malorum.
- Addressed an issue where the boss would sometimes not be oriented correctly during some stages of the final encounter in Astra Malorum.
Challenges
- The Week 5 Zombies Weekly Challenge “Spend 100,000 Essence” now progresses as expected.
UI
- Added an indicator for Eternal Perks in the HUD.
- Addressed some cases where button prompts would be too large on item pickups.
- Updated the Mars Teleporter text prompt for clarity in Astra Malorum.
- Addressed an issue where pings placed via the Tac-Map could appear on asteroids floating above the map.
- Addressed a typo on the computer screen in Machina Astralis for the Main Quest in Astra Malorum.
- Addressed an issue where the spectator UI would be missing when spectating a player doing Nikolai’s quest.
- Adjusted the order of Pack-a-Punch camos in the Customize menu.
- Addressed an issue where the Squad widget would no longer be hidden while being revived.
- Addressed an issue where the fill circle was misaligned for converting GobbleGums.
Graphics
- Addressed an issue that caused a mismatched weapon to appear when certain weapon models were being loaded. This sometimes caused incorrect weapon models to appear in the Mystery Box.
- Addressed a rare issue that caused the GobbleGum model to appear invisible when handled.
- Addressed minor visual bugs in Astra Malorum.
Audio
- Adjusted voice lines to repeat less often when players are downed during the boss fight in Astra Malorum.
- Adjusted O.S.C.A.R. voice lines to be more audible during the Main Quest in Astra Malorum.
- Addressed an issue where O.S.C.A.R. voice lines would unintentionally play during Exfil in Astra Malorum.
- Addressed issues with multiple Operator voice lines.
- Released
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November 14, 2025
- ESRB
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Mature 17+ / Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs