All Choices in Episode 5 Team Building in Dispatch
As the episodes go on, players will get accustomed to the Z-Team and have fewer problems with the dispatching sequences in the game. Episode 5 of Dispatch starts off after Robert spends time with either Invisigal or Blond Blazer. The dispatch sequences are at the start of the episode this time around, leaving all the dialogue options in the latter half. Here are all the dialogue choices in this episode and what happens if you pick them.
Updated January 4, 2026, by Waseem Muhammad: The guide has been updated to add more information about the dispatching sequence by adding a table that shows all the SDN calls, as well as which stats are required to succeed the call. A small table has also been added at the bottom of the guide, which players can use to check out the other episode walkthroughs for Dispatch.
The guide below contains minor spoilers for the fifth episode of Dispatch.
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Dispatch Episode 5 (Team Building) Walkthrough
The episode starts with Robert exercising in the gym, where he is remembering his past fight. While doing the Bench Press, Flambae will spot you, and you can go for any option for the following dialogue:
- I’m no Normie.
- Thanks for babysitting me.
- Heroes get hurt.
Also, if you have romanced Blond Blazer till now, you will have a conversation before the dispatch sequence, and any dialogue you choose will be remembered:
- Blond Blazer.
- Let’s pump the brakes.
- Mandy.
After this, the first dispatch sequence for the episode will begin. Remember to read the highlighted words on the right of every call so you can easily pinpoint which superhero to send to get the highest chance of success. This is the first dispatch session where you will be introduced to a new mechanic, where failure of the call is guaranteed if your stat exceeds a certain point. This will be marked so make sure you don’t send someone with a higher stat.
|
Dispatch Call |
Requirements |
|---|---|
|
Talent of Torrance |
Charisma |
|
Rescue Transit Workers |
Golem/Mobility/Intelligence |
|
Talent of Torrance Throwdown |
Charisma |
|
Aliens Among Us |
|
|
Hero Training |
– |
|
Stalker Stalking Film Shoot |
Intelligence/Charisma/Hack |
|
Anti-Bullying Seminar |
Charisma |
|
Your Big Break, Kid |
Charisma |
|
Sewage Spill:
Sewage Clog: |
|
|
Performance Art |
|
|
Refinery Explosion |
After the dispatch sequence, you will be in the break room where Malevola and Prism will be having a conversation about your identity. You can go with any choice, but this will be remembered:
- I was blue.
- No hints.
- I’m double jointed.
Once you leave the break room, the next scene shows Robert working on the suit with Chase sitting next to him. He will ask you whether or not you will kill Shroud, and your choice will be remembered:
- Yes.
- I’m not sure…
- Heroes don’t kill people.
After this, you will have your second dispatch sequence, where you will have multiple hacking sequences introducing a new mechanic where you have to take the electricity from certain points and place them to create a path. Later on, you will also have Antivirus following you, but you can zap them while being overcharged. There will be a lot of calls, so carefully plan who to send and be careful not to go past a certain stat point in some calls.
|
Dispatch Call |
Requirements |
|---|---|
|
Lost Pet |
|
|
East Torrance Power Outage |
Hacking Sequence |
|
Ground Team Rescue: Prism/Malevola/Vigor Air Team Rescue: |
|
Senior Home Check-Up |
|
|
Repairs Required |
|
|
Super Tantrum |
|
|
Shipment Robbery |
|
|
Central Torrance Power Outage |
Hacking Sequence |
|
Thwart Graffiti Vandals |
Mobility |
|
Evacuation Assistance |
|
|
Stabilize Experiment |
|
|
VANDLABS Robbery |
Intelligence/Combat/Vigor/Sonar/Coupe/Phenomaman |
|
Hero Training |
– |
|
West Torrance Power Outage |
Hacking Sequence |
|
Power Outage Looting |
|
|
Multi-Car Pile-Up |
|
|
Missing Teens |
Charisma/Intelligence/Malevola |
|
The Wheelies |
A good way to ensure that you are not understaffed for this shift is to wait before attempting the other hacking sequences. Once all the heroes are fully rested and ready to go back to any calls, you can do the hack.
Once the call is over, the team will invite you to the Sardine bar, where you will talk to Invisigal inside if you chose to go with her to the movies in the previous episode. You will get this dialogue choice, where Invisigal will remember your answer, but the cutscene afterwards will play out the same:
- I had a good time.
- We can just be friends.
- That wasn’t a date.
After this, you will have multiple dialogue options inside the bar with the team:
-
Option # 1: (Can go for any choice)
- I am a narc.
- Been doing this long?
- You’re buying next.
-
Option # 2: (Can go for any choice)
- Is that all you got?
- Stand down, immediately.
- I’m not done with you yet.
-
Option # 3: (All choices will be remembered and lead to the same outcome)
- Relax. I’m leaving.
- Let me buy you a drink.
- Since you twisted my arm…
With your chat with Invisigal cut short, you will have a brawl inside the bar, and there are multiple interactive prompts. After the fight, all of the Z-Team will be outside of a food place eating, and Punch Up will ask who you are:
- I’m Robert.
- I’m Mecha Man.
This is a major choice in the episode with different outcomes, mainly related to Flambae. If you go with the first option, Flambae will press you on not telling your identity, but will leave it and tell you his name. If you go for the second choice, Robert will tell everyone he is Mecha Man, and everyone will be surprised. Flambae will become angry and shoot fire at you, but Golem will come to your aid.
If you chose Waterboy in the previous episode, then he will help you as well; otherwise, Malevola will throw her drink on Flambae, making him fly away in a bad mood. What follows both choices is everyone telling each other their names, and the episode coming to an end. Here is a table for all the remaining episodes in Dispatch: