Where Winds Meet TIps For Beginners
Where Winds Meet is a breathtakingly beautiful Action RPG that has caused a lot of hype among fans of the Wuxia culture. If players want to become Master Martial Artists, and explore the enormous world of WWM, then they ought to know some unspoken rules about the game first.
For those who are not accustomed to these types of Wuxia ARPG, here’s a full guide with the best beginner tips and tricks to set them on their adventure. From how to learn Martial and Mystic Arts, to several important details about moving around the scenarios, and exploration.
Moving Around in Where Winds Meet
Taking Your First Steps Into A Wuxia World
Traversal movement in Where Winds Meet can be confusing, since there are a lot of flashy moves that cause various effects and can be activated mid-air or from ground level to move the character around, reposition during combat, or reach new heights flying (dashing in the air, riding a sword, etc.).
Some of these moves, like the Power Slam (press Q in midair), will also cause damage to enemies when the character lands, or break the entrances to dungeons/crypts if there’s a crack in the floor (players will soon learn how to recognize these places).
Finally, players will also notice that there are a lot of interaction cues from QTEs (quick time events), and those are not only part of the main story, but can pop around during exploration (for example, in dungeons). Keep this in mind and be ready to press the main interaction buttons (Q, Spacebar, E) when they are prompted on screen.
There are a lot of Mystic Arts that can be used inside and outside of Combat. For example, Tai Chi (learned by observing the Bear at the start of the adventure) can be used outside of combat for meditation, fishing, and in combat to grab enemies and blast rock walls (by throwing bears at them).
Don’t Be Scared To Lower The Difficulty
There Are No Rewards For Higher Challenge Levels
Where Winds Meet doesn’t have a reward system that is connected to the difficulty level players choose to play, and it is something closer to a fully immersive Wuxia exploration game. So, don’t be afraid to drop that difficulty down a notch if things get hard and impede progression.
The game will not punish casual players, nor reward those who choose a more hardcore experience. Some of the combat features are more easily enjoyed with higher difficulty levels, as it becomes more fluid, and players will develop their reflexes and learn how to parry, dodge, and counter attacks.
On the other hand, since there are many challengers along the path (this is a Martial Arts game, after all), combat can get a bit heavy and repetitive. So, if players feel the need to tweak the difficulty levels, they can do so from the main menu (Journey Menu), at any given time, without the need to leave their current gameplay session.
Explore Everything
It’s The Way To Get Better Gear And Martial Techniques
Many secret techniques are secret for a reason, so learning all martial arts, even before joining one of the Eight Great Sects of Qinghe (the region players will explore), depends on how far and high players are willing to go. Some of these ancient tomes of wisdom are well hidden inside secret Crypts, caves, and dungeons.
Other techniques and Mystical Arts can be learned by interacting with certain places in the environment (Iron Bells, Sanctuaries, Meditation Places, Cultivation Spots, etc.).
Items, treasures, and weapons, as well as rare materials and Jade Coins (among other currencies) are another series of reasons to keep that exploration going. So, don’t say no to getting lost in the woods, or climbing to the top of that mountain or temple. Players never know what treasure or Fateful Encounter they will meet when they arrive at their destination.
Read Other Players’ Messages
Most Of The Time, It Leads To Treasure
Where Winds Meet is not an MMORPG, though it has some social game features, like the messages other players can leave on the ground for others to read. Similar to other games like Elden Ring or Dark Souls, these messages can contain useful information or be absolutely ridiculous. Though most of the time, players will end up thanking those who explored ahead of them.
Certain dungeons have pretty annoying mechanics (especially those that involve shooting at hidden mechanisms with elemental arrows), so having the Online Mode activated will not cause players to hit an area crowded with other players. Other dungeons require players to bow, and pay their respects to the ancestor statues to unlock rewards. Solving puzzles in WWM is a weird mixture of intuition and information gathering.
Despite not being a purely social game, WWM offers players certain advantages like these little breadcrumbs and clues left by others before them, and also participate in certain activities together, Like Boss Battles or high-difficulty tier missions.