11 March 2026

Best Silent Cards & Builds

By newsgame


The Silent in Slay the Spire 2 is the ultimate combo-maker, with plenty of opportunities to draw extra cards and capitalize on low-cost attacks to whittle down opponents before they have a chance to react. Or, she can utilize her deadly poisons to choke enemies from afar, shedding their health away while ignoring shields. She’s the Rogue archetype of the bunch and, in this Slay the Spire 2 guide, we’ll go over The Silent’s best cards and builds and why they work together.

slay-the-spire-2-tips-tricks-beginners-feature-2

Slay the Spire 2: Tips and Tricks for Beginners

Become a master of the Spire with these helpful suggestions.

Best Cards and Builds for The Silent in Slay the Spire 2

Sly/Discard Build

Sly is a brand-new mechanic introduced in Slay the Spire 2 which causes cards to be played when they’re discarded. As the Silent is a master of both card draw and discarding, Sly cards work perfectly in her favor. You’ll want to search for cards, Relics, and potions which help you draw more cards or discard your hand, which in turn can set you up for effective combos for little to no energy cost.

Card

Type/Cost

Effect

Dagger Throw

Attack – 1

Deal 9 damage. Draw 1 card. Discard 1 card.

Backflip

Skill – 1

Gain 5 Block. Draw 2 cards.

Prepared

Skill – 0

Draw 1 card. Discard 1 card.

Acrobatics

Skill – 1

Draw 3 cards. Discard 1 card.

Memento Mori

Attack – 1

Deal 8 damage. Deals 4 additional damage for each card discarded this turn.

Strangle

Attack – 1

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Calculated Gamble

Skill – 0

Discard your Hand, then draw that many cards. Exhaust.

Escape Plan

Skill – 0

Draw 1 card. If you draw a Skill, gain 3 Block.

Expertise

Skill – 1

Draw cards until your have 6 in your Hand.

Hand Trick

Skill – 1

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Shadow Step

Skill – 1

Discard your Hand. Next turn, Attacks deal double damage.

Tools of the Trade

Power – 1

At the start of your turn, draw 1 card and discard 1 card.

Flick-Flack

Attack – 1

Sly. Deal 7 damage to ALL enemies.

Untouchable

Skill – 2

Sly. Gain 9 Block.

Reflex

Skill – 3

Sly. Draw 2 cards.

Tactician

Skill – 3

Sly. Gain (1 Energy).

Abrasive

Power – 3

Sly. Gain 1 Dexterity. Gain 4 Thorns.

Poison Build

Poisons are unique to The Silent, offering an alternate method of disposing of your opposition. When using poisons, enemies take damage at the end of your turn equal to the amount of poison stacks they have, completely ignoring Block and any debuffs like Weakness that may be on the Silent. While it may take time to ramp up the damage, poisons offer the Silent plenty of opportunity to stack up on Block while still doing damage to her enemies.

Card

Type/Cost

Effect

Poisoned Stab

Attack – 1

Deal 6 damage. Apply 3 Poison.

Deflect

Skill – 0

Gain 4 Block.

Prepared

Skill – 0

Draw 1 card. Discard 1 card.

Deadly Poison

Skill – 1

Apply 5 Poison.

Snakebite

Skill – 2

Retain. Apply 7 Poison.

Calculated Gamble

Skill – 0

Discard your Hand, then draw that many cards. Exhaust.

Expose

Skill – 0

Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.

Bubble Bubble

Skill – 1

If the enemy has Poison, apply 9 Poison.

Mirage

Skill – 1

Gain Block equal to Poison on ALL enemies. Exhaust.

Bouncing Flask

Skill – 2

Apply 3 Poison to a random enemy 3 times.

Haze

Skill – 3

Sly. Apply 4 Poison to ALL enemies.

Noxious Fumes

Power – 1

At the start of your turn, apply 2 Poison to ALL enemies.

Outbreak

Power – 1

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Corrosive Wave

Skill – 1

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Accelerant

Power – 1

Poison is triggered 1 additional time.

Envenom

Power – 2

Whenever an Attack deals unblocked damage, apply 1 Poison.

Shiv Build

Shivs are the Silent’s bread and butter, allowing her to send a barrage of low-damage attacks toward her enemies for very little energy cost. While Shivs only deal 4 damage normally, each individual Shiv is free to play, only requiring that you pay the energy cost to play the cards which add them to your hand. On their own, their damage is low – but play several in succession, and the damage starts to stack up. Couple a Shiv build with certain combo cards, and the Silent has the potential for insane damage output.

Card

Type/Cost

Effect

Slice

Attack – 0

Deal 6 damage.

Dagger Throw

Attack – 1

Deal 9 damage. Draw 1 card. Discard 1 card.

Leading Strike

Attack – 1

Deal 7 damage. Add 1 Shiv into your Hand.

Prepared

Skill – 0

Draw 1 card. Discard 1 card.

Blade Dance

Skill – 1

Add 3 Shivs into your Hand. Exhaust.

Cloak and Dagger

Skill – 1

Gain 6 Block. Add 1 Shiv into your Hand.

Backstab

Attack – 0

Innate. Deal 11 damage. Exhaust.

Finisher

Attack – 1

Deal 6 damage for each Attack already played this turn.

Flechettes

Attack – 1

Deal 5 damage for each Skill in your Hand.

Strangle

Attack – 1

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Calculated Gamble

Skill – 0

Discard your Hand, then draw that many cards. Exhaust.

Up My Sleeve

Skill – 2

Add 3 Shivs into your Hand. Reduce this card’s cost by 1.

Accuracy

Power – 1

Shivs deal 4 additional damage.

Infinite Blades

Power – 1

At the start of your turn, add 1 Shiv into your Hand.

Assassinate

Attack – 0

Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

Echoing Slash

Attack – 1

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Burst

Skill – 1

This turn, your next Skill is played an extra time.

Shadow Step

Skill – 1

Discard your Hand. Next turn, Attacks deal double damage.

Storm of Steel

Skill – 1

Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

Knife Trap

Skill – 2

Play every Shiv in your Exhaust Pile on the enemy.

Afterimage

Power – 1

Whenever you play a card, gain 1 Block.

Fan of Knives

Power – 2

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Tracking

Power – 2

Weak enemies take double damage from Attacks.

Serpent Form

Power – 3

Whenever you play a card, deal 4 damage to a random enemy.

Suppress

Attack – 0

Innate. Deal 11 damage. Apply 3 Weak.

Best Relics to Use with Silent in Slay the Spire 2

You can’t always choose the Relics you obtain in a run. When you can, though, it’s best to utilize the Silent’s low-cost cards and chaining potential to your advantage. As such, some of the best Relics you can use with the Silent provide bonuses when multiple cards of the same type are played within a turn.

slay-the-spire-2-silent-relic-battle Image by GameRant; Source: Mega Crit

  • Bag of Preparation: At the start of combat, draw 2 additional cards.
  • Kusarigama: Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
  • Letter Opener: Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
  • Nunchaku: Every time you play 10 Attacks, gain (1 Energy).
  • Ornamental Fan: Every time you play 3 Attacks in a single turn, gain 4 Block.
  • Pen Nib: Every 10th Attack you play deals double damage.
  • Tingsha: Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
  • Kunai: Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
  • Shuriken: Every time you play 3 Attacks in a single turn, gain 1 Strength.

Despite her lower max HP, the Silent is incredibly capable of dishing out massive damage to her foes using endless chains and debilitating poisons. She’s a wonderful addition to any Slay the Spire 2 multiplayer co-op team as well. If you’re new to the roguelike deckbuilding genre, the Silent is easily one of the best characters to start with in Slay the Spire 2.


Slay the Spire II Tag Page Cover Art

Systems


Released

March 5, 2026

Developer(s)

Mega Crit

Publisher(s)

Mega Crit

Multiplayer

Online Co-Op