Best Defect Cards & Builds
The Defect in Slay the Spire 2 is a master of manipulation, between generating excess energy, creating new cards from thin air, and echoing their own moves. As such, the Defect is perhaps the most unique and open-ended character in the game, requiring planning and a bit of foreknowledge to take full advantage of. Once the Defect truly activates, though, they are virtually unstoppable. In this Slay the Spire 2 guide, we’ll go over The Defect’s best cards and builds and why they work so well together.
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Best Cards and Builds for The Defect in Slay the Spire 2
Focus Build
Orbs are The Defect’s defining mechanic in Slay the Spire 2 and is what most builds rely on for both offensive and defensive strategy. The Defect begins with three Orb slots and can add various types of Orbs into each slot for passive and active effects. Unlike normal Attacks, damage dealt by Orbs is not affected by Strength, but rather the Focus stat. As such, a Focus build strives to maximize the amount of Orb slots available, stacking Focus, and filling a deck up with various types of Orb-generating cards.
|
Card |
Type/Cost |
Effect |
|---|---|---|
|
Ball Lightning |
Attack – 1 |
Deal 7 damage. Channel 1 Lightning. |
|
Cold Snap |
Attack – 1 |
Deal 6 damage. Channel 1 Frost. |
|
Compile Driver |
Attack – 1 |
Deal 7 damage. Draw 1 card for each unique Orb you have. |
|
Focused Strike |
Attack – 1 |
Deal 9 damage. Gain 1 Focus this turn. |
|
Hotfix |
Skill – 0 |
Gain 2 Focus this turn. |
|
Coolheaded |
Skill – 1 |
Channel 1 Frost. Draw 1 card. |
|
Lightning Rod |
Skill – 1 |
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. |
|
Tesla Coil |
Attack – 0 |
Deal 3 damage. Trigger all Lightning against the enemy. |
|
Null |
Attack – 2 |
Deal 10 damage. Apple 2 Weak. Channel 1 Dark. |
|
Chill |
Skill – 0 |
Channel 1 Frost for each enemy. Exhaust. |
|
Chaos |
Skill – 1 |
Channel 1 random Orb. |
|
Darkness |
Skill – 1 |
Channel 1 Dark. Trigger the passive ability of all Dark Orbs. |
|
Double Energy |
Skill – 1 |
Double your Energy. Exhaust. |
|
Fusion |
Skill – 2 |
Channel 1 Plasma. |
|
Glacier |
Skill – 2 |
Gain 6 Block. Channel 2 Frost. |
|
Capacitor |
Power – 1 |
Gain 2 Orb slots. |
|
Hailstorm |
Power – 1 |
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. |
|
Thunder |
Power – 1 |
Whenever you Evoke Lightning, deal 6 damage to each enemy hit. |
|
Shatter |
Attack – 1 |
Deal 11 damage to ALL enemies. Evoke all of your Orbs. |
|
Modded |
Skill – 0 |
Gain 1 Orb Slot. Draw 1 card. Increase this card’s cost by 1. |
|
Multi-Cast |
Skill – X |
Evoke your rightmost Orb X times. |
|
Rainbow |
Skill – 2 |
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. |
|
Voltaic |
Skill – 2 |
Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. |
|
Coolant |
Power – 1 |
At the start of your turn, gain 2 Block for each unique Orb you have. |
|
Defragment |
Power – 1 |
Gain 1 Focus. |
|
Spinner |
Power – 1 |
At the start of your turn, Channel 1 Glass. |
|
Consuming Shadow |
Power – 2 |
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. |
|
Biased Cognition |
Power – 1 |
Gain 4 Focus. At the start of your turn, lose 1 Focus. |
Status Card Build
Status Cards are usually a nuisance in Slay the Spire 2, typically flooding your deck with junk that takes up space or harms you. The Defect, however, can take advantage of Status cards by intentionally creating them for a plethora of different effects before Exhausting them with an all-out attack. Thus, a Status Card build will use Skills and Attacks to create Status cards paired with Powers that react when they’re made.
|
Card |
Type/Cost |
Effect |
|---|---|---|
|
Gunk Up |
Attack – 1 |
Deal 4 damage 3 times. Add a Slimed into your Discard Pile. |
|
Boost Away |
Skill – 0 |
Gain 6 Block. Add a Dazed into your Discard Pile. |
|
Hologram |
Skill – 1 |
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. |
|
Rocket Punch |
Attack – 2 |
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card’s cost to 0 this turn. |
|
Boot Sequence |
Skill – 0 |
Innate. Gain 10 Block. Exhaust. |
|
Overclock |
Skill – 0 |
Draw 2 cards. Add a Burn into your Discard Pile. |
|
Compact |
Skill – 1 |
Transform all Status cards in your Hand into Fuel. |
|
Double Energy |
Skill – 1 |
Double your Energy. Exhaust. |
|
Fight Through |
Skill – 1 |
Gain 13 Block. Add 2 Wounds into your Discard Pile. |
|
Skim |
Skill – 1 |
Draw 3 cards. |
|
White Noise |
Skill – 1 |
Add a random Power into your Hand. It’s free to play this turn. Exhaust. |
|
Iteration |
Power – 1 |
The first time you draw a Status card each turn, draw 2 cards. |
|
Smokestack |
Power – 1 |
Whenever you create a Status, deal 5 damage to ALL enemies. |
|
Subroutine |
Power – 1 |
Whenever you play a Power, gain (1 Energy). |
|
Flak Cannon |
Attack – 2 |
Exhaust ALL your Status Cards. Deal 8 damage to a random enemy for each card Exhausted. |
|
Reboot |
Skill – 0 |
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. |
|
Signal Boost |
Skill – 1 |
The next Power you play is played an additional time. Exhaust. |
|
Trash to Treasure |
Power – 1 |
Whenever you create a Status card, Channel 1 random orb. |
|
Creative AI |
Power – 3 |
At the start of your turn, add a random Power into your Hand. |
|
Echo Form |
Power – 3 |
Ethereal. The first card you play each turn is played an extra time. |
Weapons Build
In addition to their elemental Orbs and myriad of Powers, the Defect can also pack a punch with an arsenal of built-in Weapons. Many Attack cards available to the Defect cost 0 Energy, or progressively decrease in Energy cost until they’re free. Stacking cards like these synergizes perfectly with other Attacks and Skills that utilize 0-cost cards. In turn, this allows you to play a lot of cards in a single turn, deal great damage, and not have to worry about Focus or Orbs.
|
Card |
Type/Cost |
Effect |
|---|---|---|
|
Beam Cell |
Attack – 0 |
Deal 3 damage. Apply 1 Vulnerable. |
|
Claw |
Attack – 0 |
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. |
|
Go for the Eyes |
Attack – 0 |
Deal 3 damage. If the enemy intends to attack, apply 1 Weak. |
|
Momentum Strike |
Attack – 1 |
Deal 10 damage. Reduce this card’s cost to 0. |
|
Sweeping Beam |
Attack – 1 |
Deal 6 damage to ALL enemies. Draw 1 card. |
|
FTL |
Attack – 0 |
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. |
|
Scrape |
Attack – 1 |
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0. |
|
Bulk Up |
Power – 1 |
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. |
|
Feral |
Power – 2 |
The first time you play a (0 Energy) Attack each turn, return it to your Hand. |
|
Adaptive Strike |
Attack – 2 |
Deal 18 damage. Add a (0 Energy) copy of this card into your Discard Pile. |
|
All for One |
Attack – 2 |
Deal 10 damage. Put ALL (0 Energy) cards from your Discard Pile into your Hand. |
|
Hyperbeam |
Attack – 2 |
Deal 26 damage to ALL enemies. Lose 3 Focus. |
|
Supercritical |
Skill – 0 |
Gain (4 Energy). Exhaust. |
|
Buffer |
Power – 2 |
Prevent the next time you would lose HP. |
|
Machine Learning |
Power – 1 |
At the start of your turn, draw 1 additional card. |
Best Relics to Use with Defect in Slay the Spire 2
The Defect excels when stacking the various Power cards available to them, often creating a chaotic mix of endless energy, card draw, and other beneficial effects. Relics that enhance Power cards are always a good choice, but several others can drastically improve the damage you deal to others and mitigate for yourself.
- Bag of Preparation: At the start of each combat, draw 2 additional cards.
- Permafrost: The first time you play a Power each combat, gain 6 block.
- Data Disk: Start each combat with 1 Focus.
- Orichalcum: If you end your turn without Block, gain 6 Block.
- Frozen Egg: Whenever you add a Power into your Deck, Upgrade it.
- Game Piece: Whenever you play a Power, draw 1 card.
- Mummified Hand: Whenever you play a Power, a random card in your Hand is free to play that turn.
The Defect is a powerhouse of the Slay the Spire 2 roster once acquiring the right mix of cards and Powers. While they are a bit more technical to play, their unpredictable nature in the later stages of a run can make them thoroughly enjoyable and nearly unstoppable. If you’re looking for an easier character to try, check out our suggestions of the best characters to start with in Slay the Spire 2. Or, for tips on another technical character, take a look at the best Necrobinder cards.