Gamers Are Haunted by This PS4 10/10 Masterpiece That The PS5 Can’t Touch
While Soulslike games often teach players to face every challenge head-on, improving their skills and breaking through sometimes through sheer determination alone, reality can be much more depressing. In reality, sometimes you have to know when to throw in the towel. And despite years of fan demand, hope, and copium aplenty, it seems it’s time to give up the dream of Bloodborne running natively on PS5 via 60fps update, remaster, or remake.
To be clear, you can play the original PS4 version of Bloodborne on PS5, but it is not a native version of the game. It runs smoothly, but it is locked to 30fps and 1080p resolution. Fans have long desired more, but recent developments show that such a dream is trapped forever, turning the Hunter’s Dream into the Hunter’s Nightmare.
Spoilers for Bloodborne Ahead
Bloodborne is a 10/10 Masterpiece That Fans Want to Get More Love
Justifying Bloodborne as a “10/10 masterpiece” is just not something that needs to be done. Anyone who has touched the game knows how special it is. FromSoftware has produced several high-quality Soulsborne games over the years, and while some come close, there’s just nothing like Bloodborne. Its Victorian Gothic aesthetics, melded with FromSoftware’s penchant for environmental storytelling, create an incredibly compelling world and atmosphere in Yharnam. Its adjustments to the Soulslike combat formula, namely how it encourages aggression through the Rally system and its versatile weapons, are iconic. And with bosses like the Cleric Beast all the way to Gerhman, the First Hunter, Bloodborne constantly combines story and gameplay in ways that are simply iconic. I could keep going, but suffice to say, Bloodborne was an instant classic the moment it dropped and has forced every Soulslike game since to live in its shadow.
Because of its legacy, fans have wanted a Bloodborne remaster or remake for years. There’s a reason it’s constantly referenced in “Gag leaks” for upcoming State of Plays. Yet, despite originally releasing over a decade ago in 2015, there’s been no movement with the IP. Many fans have just argued for a 60 fps update, but alas, that has not come to fruition either. Recent comments about a possible Bloodborne remake, the fate of Bluepoint Games, and even speculation from former PlayStation president Shuhei Yoshida highlight a hard fact: it’s just not happening.
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Shuhei Yoshida Casts Doubt
Comments from Shuhei Yoshida a year ago have circulated in recent weeks. Asked by Kinda Funny Games what he thinks is going on with Bloodborne, Yoshida said, “[Hidetaka] Miyazaki-san really, really loved Bloodborne, what he created. So I think he is interested, but he’s so successful and so busy he cannot do it himself, and he doesn’t want anyone else to touch it. So that’s my theory and the PlayStation team respects his wish.”
It’s worth highlighting that Yoshida is not speaking in an official capacity or as a representative of PlayStation; he is simply speculating on the situation, which still carries his weight given his former role in the company. However, so do past comments given by FromSoftware president Hidetaka Miyazaki.
Miyazaki Cherishes Creative Freedom
In a November 2015 interview with GameSpot, Miyazaki explained that he didn’t think it would be “the right choice to continue indefinitely creating Souls and Bloodborne games,” adding that,
“That’s not just limited to me, but FromSoftware and myself together want to aggressively make new things in the future.”
To his credit, since the release of Dark Souls 3 in 2016, FromSoftware has gone on a generational run of games, including Déraciné, Sekiro: Shadows Die Twice, Elden Ring, Armored Core 6: Fires of Rubicon, and Elden Ring Nightreign. FromSoftware is also releasing a brand new IP this year: The Duskbloods exclusively for Nintendo Switch 2. Of course, it’s been a decade since Miyazaki made this statement, but it’s worth reiterating that he has largely been consistent on the idea at press events. A 2024 interview with Rolling Stone also highlights his future goals for FromSoftware:
“I attribute a lot of our in-house creative team growth to Elden Ring because the sheer scale of what that game demanded naturally elevated our talent pool to a higher level that they’re able to direct their own games now. We want to definitely take advantage of that growth through Elden Ring and apply it to whatever comes next, with different directors and game designers.”
In other words, as president of FromSoftware, Miyazaki wants to elevate the team instead of dominating it. By all reports, Miyazaki is directing the upcoming release of The Duskbloods, but Elden Ring Nightreign was directed by Junya Ishizaki. FromSoftware is reportedly working on multiple games, so one can only imagine how busy Miyazaki is between directing, providing creative input (and presumably more) to multiple development teams, and fulfilling all the responsibilities of his role at FromSoftware.
The key takeaway is simple: Miyazaki is incredibly busy. He probably cares about his previous games, including Dark Souls and Bloodborne, but there’s a point where producing sequels turns into milking sequels. He drew that line long ago and has made it clear that he prefers creative freedom over routine sequels. Bloodborne certainly isn’t at the end of the line, really, but a world with Bloodborne 2 might not have Elden Ring. It’s hard to say that FromSoftware SHOULD be working on a Bloodborne product, no matter what, but it’s likely heard the fan demand over the years. In fact, Miyazaki has commented on a Bloodborne remake before, as recently as 2024:
“I think having new hardware is definitely a part of what gives these remakes value, things you weren’t able to achieve on previous generations of hardware…I think that accessibility is important. I think that can be the driving force between bringing an old game to a new platform.”
Perhaps Miyazaki sees the generational jump from PlayStation 4 to PlayStation 5 as too little, but with reports of the PS6 releasing in 2027, that could and should be a justifiable enough jump. But if FromSoftware was too busy, many fans had an ideal studio picked out…
A Bloodborne Remake May Have Been on the Table at One Point
If FromSoftware was too busy to work on the game, or if Miyazaki did not want to return to an older IP, that’s understandable. No one can fault him for that. And, in many circles, many looked to Bluepoint Games to produce a Bloodborne remake. Many loved what it did for Demon’s Souls, and it has the pedigree to be trusted by many gamers the world over. Except, the problem with that is twofold.
First, Bluepoint Games is no more, with Sony officially shuttering the Demon’s Souls remake studio in March 2026. Before that, however, it seems Bluepoint Games pitched Sony on a Bloodborne remake in early 2025. Such a game would have made a great PS6 launch title, should the console release in 2027 as reported. In fact, Sony reportedly liked the pitch and believed that the numbers made sense.
Then came the second: FromSoftware reportedly blocked the Bloodborne remake. Bloomberg’s report outright states that “FromSoftware didn’t want it to happen” and points to the aforementioned Yoshida quote. It’s also worth pointing out that insider NateTheHate has claimed that, internally, FromSoftware and Miyazaki were unhappy with the Demon’s Souls remake. It’s unknown if that factored into this decision, but it could be as simple as Miyazaki wants to do something with Bloodborne himself now, especially since it’s been 11 years since it released, but he is limited as far as his responsibilities go.
Sony owns the legal rights to Bloodborne, but this shows a willingness to work with developers and studios like FromSoftware. The respectful business relationship makes sense and is not a point of criticism.
As such, unless Miyazaki’s schedule just somehow clears up, it seems unlikely that a 60 fps update, a remaster, or a remake ever happens for Bloodborne on PS5 and probably even PS6. It’s a 10/10 masterpiece that’s still restricted to a PS4 version. Mods, emulators, and fans have tried to keep the game alive, but none are officially supported. In fact, there’s never even been a basic PS5 performance patch for Bloodborne, despite the game’s acclaim.
The Hunter’s Nightmare Carries On
Perhaps FromSoftware and Miyazaki will be able to work on something Bloodborne-related in the future, but that feels unlikely. It’s a situation where it’s FromSoftware or nothing, and while that could be the preferable outcome for some, the trade-off is that it’s hard to imagine that ever truly coming to fruition. Bloodborne is a 10/10 masterpiece trapped on the PS4, but its escape is as likely as Gerhman’s without the Hunter.