The Ironclad is the stereotypical warrior class in Slay the Spire 2. He has plenty of cards that revolve around martial combat, and if you’re looking for a character who can deal and absorb tons of punishment, then the Ironclad might just be your guy, but with the sheer amount of cards available, getting a good build going might be a bit troublesome at first.
Best Roguelikes Games To Try If Your Are Not A Fan Of Roguelikes, Ranked
New players intimidated by the roguelike genre can ease themselves into it with the following games.
Best Ironclad Cards in Slay the Spire 2
|
Card |
Cost/Type |
Effect |
|---|---|---|
|
Pommel Strike |
Attack – 1 |
Deal 9 Damage. Draw 1 Card. |
|
Pillage |
Attack – 1 |
Deal 6 Damage. Draw cards until you draw a non-Attack card. |
|
Battle Trance |
Skill – 0 |
Draw 3 cards. You cannot draw additional cards this turn. |
|
Setup Strike |
Attack – 1 |
Deal 7 Damage. Gain 2 Strength this turn. |
|
Shrug It Off |
Skill – 1 |
Gain 8 Block. Draw 1 card. |
|
Hellraiser |
Power – 2 |
When you draw a card containing “Strike,” play that card against a random enemy. |
|
Anger |
Attack – 0 |
Deal 6 Damage. Add a copy of this card to your Discard Pile |
|
Headbutt |
Attack – 1 |
Deal 9 Damage. Put a card from your Discard Pile to the top of your Draw Pile. |
|
Armaments |
Skill – 1 |
Gain 5 Block. Upgrade a card in your hand. |
|
Body Slam |
Attack – 1 |
Deal damage based on your Block. |
|
Rage |
Skill – 0 |
Whenever you play an Attack card this turn, gain 3 Block. |
|
Juggernaut |
Power – 2 |
Whenever you gain Block, deal 5 Damage to a random enemy. |
|
Taunt |
Skill – 1 |
Gain 7 Block. Apply 1 Vulnerable. |
Flexibility is just as important as getting the perfect hand in Slay the Spire 2. Try not to pigeon hole yourself into getting cards from only one archetype.
Search Cards and Hellraiser
The Hellraiser power card plays any Strike cards that you draw. Combine this with a deck full of Pommel Strikes, and you’ll be pelting your enemies with tons of free damage. You can go on even longer attack chains if you get lucky with Pillage or Battle Trance.
Generally speaking, cards that draw other cards are very useful for searching for your more powerful options in Slay the Spire 2. Any combination of the search cards mentioned above will fit well in any build. Hellraiser juices up search cards by making Strike cards free to use.
Anger and Headbutt
Anger is a free, self-replicating card that can open opportunities for some very lengthy turns. Since it creates a duplicate of itself when used, cards like Headbutt can maximize Anger’s efficiency by letting you cast multiple Anger cards in quick succession. Combine this combo with a search card like Pommel Strike to maximize the number of Anger cards you can cast with your limited amount of Energy per turn. Naturally, this pairs well with other zero-cost cards, like the one provided by Byrdonis Egg.
Block Cards and Juggernaut
Juggernaut is a Power card that deals damage to enemies every time you gain Block. If you’re a fan of the original Slay the Spire, you can use this together with a classic Body Slam build, which will allow you to take zero damage while absolutely demolishing your enemy.
Having a build that revolves around Block and Juggernaut can make even high Ascension runs a walk in the park. You’ll take next to no damage, and you’ll be crushing everything in your way without relying on complicated card combos. Just stack as much Block as you can and watch the numbers flow.
