Defiance Remastered is Doing Something Demon’s Souls Remake Dropped the Ball On
Legacy of Kain: Defiance Remastered is a real treat for old-school action-adventure fans, and not just for the obvious reasons. The remaster of this 2003 dark fantasy game is along the lines of 2024’s Legacy of Kain: Soul Reaver 1 + 2 Remastered, in the sense that it’s a transformative visual and technical overhaul, not a mere FPS patch/resolution-scaling combo.
Minor spoilers ahead for Legacy of Kain: Defiance.
The Legacy of Kain franchise is an interesting one, in large part because it has aged both poorly and incredibly well. On the one hand, both the CRPG Blood Omen games and the third-person Soul Reaver ones have clunky and dated gameplay which, in my opinion, is only nominally saved by the modernizations of the aforementioned Soul Reaver remasters. But at the same time, Legacy of Kain‘s narrative and world-building is best-in-class, rivaling not only the most iconic grimdark IP like Berserk and Dark Souls, but even literary giants like The Lord of the Rings. In other words, Legacy of Kain shines through its storytelling, which is something that I expect will be better-presented than ever in the upcoming Legacy of Kain: Defiance Remastered, which will actually expand on the original with never-before-seen content.
Most of the Legacy of Kain games, including Defiance were penned by the legendary Amy Hennig, who would go on to write and direct the first three Uncharted games.
Legacy of Kain: Defiance Remastered Is Giving Us a Glimpse of a Canceled Sequel
For the uninitiated, the Legacy of Kain franchise is about two things: vampires and time travel. It gets quite complicated, but the important thing to understand is that Kain, an extremely powerful vampire, and his “son” Raziel, manipulate key events throughout history. As a result, the fictional realm of Nosgoth, the nature of its various power structures, and the fates of key, powerful figures are in a regular state of flux, prompting temporal intervention, which begets further permutations in the timeline.
This context sets the stage for the events of Defiance, which would have eventually led to Legacy of Kain: The Dark Prophecy, an unreleased sequel scrapped by developer Crystal Dynamics in the mid-2000s. This sequel was never even revealed to the broader public, though it would reportedly focus on the Hylden and the lore of the Demon Realm, and some developers/artists who worked on the project claimed that it would have seen players switching between Kain’s post-Defiance form and his younger, post-Blood Omen 2 self. Raziel would reportedly be largely absent from this story, which would have reverted the franchise’s focus back to Kain, and Kain alone.
Thanks to old files, the modern Crystal Dynamics team has managed to recreate a demo for The Dark Prophecy, available to those who purchase the Deluxe Edition of Legacy of Kain: Defiance Remastered. Granted, this is just a demo, not a full-blown revival of Dark Prophecy, but the fact that Crystal Dynamics is bringing it back from the dead at all is exciting. The demo will focus on a 3D rendition of Malek’s Bastion, a location from Blood Omen, and may very well shed further light on the series’ labyrinthine narrative. Whether this demo will meaningfully change the Legacy of Kain lore remains to be seen, but its recreation is a win for games history and preservation, if nothing else.
Demon’s Souls Has Its Own Infamous Cut Content That Should Have Been Revived
As happy as I am that The Dark Prophecy is being revived to some degree, I can’t help but feel a little jealous of Legacy of Kain fans right now. You see, FromSoftware’s Demon’s Souls, which is arguably the most influential game of the 7th console generation, is famous for scrapping a sixth location, which is usually referred to as The Northern Limits or The Land of the Giants. While every other major in-game region can be accessed via its Archstone, the Archstone leading to The Northern Limits is broken from the start of the game, unable to be restored.
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Dataminers have managed to get a look at The Northern Limits, though the region is obviously unfinished. Still, the fact that there are assets for it at all indicates that FromSoftware was planning to make it accessible at some point, either through the base game, DLC, or a proper Demon’s Souls sequel. When it was announced that Demon’s Souls would be getting a remake in 2020, myself and other fans of the original were hoping against hope that it would include The Northern Limits as a playable area, at least to some degree. Alas, these dreams did not manifest, and the Demon’s Souls remake did not expand upon the original in this respect.
Maybe it was a bit of a pipe dream, hoping for a revival of The Northern Limits, but Legacy of Kain: Defiance Remastered shows that this kind of content reprisal isn’t out of the question. In fact, it makes a lot of sense: if you’re already planning on remaking or remastering a game, why not try to make it as complete an experience as possible? Again, it’s certainly possible that Defiance Remastered‘s Dark Prophecy demo will turn out to be underwhelming, or little more than a novelty, but I can’t imagine it will have a negative impact on the overall experience. Who knows, maybe the upcoming Dark Prophecy demo will inspire someone at Sony or Bluepoint to realize the Sixth Archstone in all its conceptual glory in a future DLC.