8 February 2026

Dragon Quest 7 Reimagined Vocations Guide How to Unlock & Master All Jobs

By newsgame


Fledgling Fisherman

Hero’s Starter Job, has a variety of support and attack skills from Pirate, Sailor, Priest, and Warrior.

Ocean’s Devotion: Protects the whole party with a shield that negates damage for 1 hit.

Starting Vocation of Hero

Heir Apparent

Kiefer’s Starter Job, has a combo of gladiator, warrior, and paladin skills.

Royal Flush: Lowers the defense and maximizes attack for the next 3 turns.

Starting Vocation of Kiefer

Mini Mayoress

Maribel’s Starter Job, has a combination of basic spellcaster skills.

Shrew Operator: Empowers elemental attacks, especially those that overcome the enemies’ resistance.

Starting Vocation of Maribel

Wolf Boy

Ruff’s Starter Job, similar to Shepherd but with wolves. Summons them to attack, causing physical damage.

Born to be Wild: Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep.

Starting Vocation of Ruff

Destiny’s Dancer

Aishe’s Starter Job, similar to a dancer and warrior combined.

Perfect Lockstep: Allows a portion of the user’s status effects to be passed on to a neighboring ally.

Starting Vocation of Aishe

Chevalier

Sir Mervyn’s Starter Job, a combination of warrior, paladin, and priest abilities.

True Chivalry: Provides cover for the ally with the lowest HP, and then delivers a counter-attack.

Starting Vocation of Sir Mervyn

Warrior

Frontline Vocation, has a decent amount of Physical Attack and Defense.

Art of Chivalry: Provides cover for the ally with the lowest HP, and then delivers a counter-attack.

Beginner Vocation, change with Vocation Orb

Martial Artist

Frontline Attacker causes severe damage and enhanced damage to certain enemies.

Critical Stance: Adopts a supremely powerful pose that ensures a critical hit.

Beginner Vocation, change with Vocation Orb

Mage

Spellcaster class, has a variety of lesser spells, and AoE spells.

Mage’s Rage: Guarantees that all of the user’s spells will land critical hits for a few turns.

Beginner Vocation, change with Vocation Orb

Priest

Healer class, ensures the survival of the party and buffs them.

Born Again: Restores all allies’ HP, removes any status ailments, and revives any unconscious allies with a 100% success rate.

Beginner Vocation, change with Vocation Orb

Dancer

Support class, buffs the whole party, provides regeneration, and moderate AoE damage.

Tender Twostep: Allows a portion of the user’s positive status effects to be passed on to a neighboring ally.

Beginner Vocation, change with Vocation Orb

Thief

Frontline attacker, specialist at dodging, causing status effects, and stealing items.

Repeat Offender: Allows another action to be performed every time a status ailment is inflicted on an enemy.

Beginner Vocation, change with Vocation Orb

Troubador

Support combat class, buffs the party, reduces spell cost, and causes moderate AoE damage.

Encore: A potent performance that temporarily reduces all allies’ MP consumption to 0.

Beginner Vocation, change with Vocation Orb

Sailor

Hybrid damage dealer, that specializes in physical one-target attacks and AoE blasts.

Gritty Ditty: Significantly increases all allies’ attack power and agility.

Beginner Vocation, change with Vocation Orb

Shepherd

Basic summoner class, calls sheep to cause damage and status effects.

Woolly Bullies: Summons a flock of sheep that will merrily join in with the user’s attacks.

Beginner Vocation, change with Vocation Orb

Jester

Basic debuffer, trickster class, causes AoE status effects, and dodges attacks.

Play the Fool: Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter.

Beginner Vocation, change with Vocation Orb

Gladiator

Advanced Combat Class, deals tons of damage, both single target and AoE, and forsakes defense to buff damage

Flashback: Abandons all attempts at defense to dramatically increase the power of physical attacks.

Master Warrior and Martial Artist

Sage

Advanced Caster Class, deals AoE and single target elemental damage with powerful spells, heals, can double cast spells

Twocus Pocus: Every spell cast is cast a second time for a short duration.

Master Mage and Priest

Armamentalist

Advanced Hybrid Class, a combination of spell and sorcery that deals both elemental and physical damage

Elementary: Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance.

Master Mage and Warrior

Pirate

Advanced Hybrid Class, enhances their allies’ attacks, deals powerful single target blows, and AoE bursts

Deck the Swabs: Boosts attack power and defence with every attack that is unleashed and also restores HP to boot.

Master Thief and Sailor

Luminary

Advanced Support Class, buffs allies, confuses enemies, and provides various bonuses to follow-up attacks

Showtime: Makes it easier for all allies besides the user to get worked up.

Master Dancer, Troubador, and Jester

Paladin

Advanced Tank Class, maximizes damage and counterattacks, protects allies, and deals sacred damage

Knight Watch: Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum.

Master Priest and Warrior

Monster Wrangler

Advanced Summoner Class, calls forth monsters of every type to deal tons of damage

Positive Reinforcement: Makes it more likely that a powerful monster will answer the call when performing a summon.

Master Shepherd and Thief

Champion

Ultimate Melee Class, the epitome of Martial Arts, melee attacks, criticals, and multi-attacks

Divide: Creates two dopplegangers and triples the effects of attacks (including damage).

Master Gladiator and Paladin

Druid

Ultimate Hybrid Class, summons allies, provides buffs, healing, and deals elemental damage

That Special Summon: Summons a powerful spirit at the start of each turn for the next four turns.

Master any two of the following:

Hero

Ultimate Hybrid Class, deals tons of damage, buffs allies, heals, does single target melee sweeps, and causes several AoE elemental effects and debuffs

Mark of the Hero: Allows the user to perform special abilities that are off-limits to anyone but true heroes.

Master any three of the following:

  • Gladiator
  • Sage
  • Pirate
  • Armamentalist
  • Luminary
  • Paladin
  • Monster Wrangler