1 February 2026

Best Classes In Divinity: Original Sin 2

By newsgame


Players and critics praised Divinity: Original Sin 2 upon release for its incredibly deep RPG systems and intuitive turn-based combat systems, as well as the creativity offered to players in how to play the game the way they want to. One of these well-developed RPG systems is the game’s hugely customizable class system. There are 14 classes available in the expansive and complex RPG Divinity: Original Sin 2, each one with its particular strengths and weaknesses. Some Divinity 2 classes are flat-out broken from the start, while others need some time put into their development and careful attention to gear to become almighty.

While the game tries to push the fact that every class is viable and players can employ whatever strategy they see fit to dispose of their opposition, the heightened difficulty of this game as compared to the first title means that players who don’t want to struggle too much in this game should opt for the safest class to make things easier for themselves. It may not be the most interesting choice, but Divinity: Original Sin 2 has a lot of strengths that any CRPG fan will love to experience. The last thing they’d want is to be stopped in their tracks by an enemy that doesn’t know when to quit. This makes it important for players to be aware of the best classes in Divinity: Original Sin 2.

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Updated February 1, 2026, by Hamza Haq: Divinity: Original Sin 2 remains one of the most celebrated CRPGs ever made, years after its release. Following the announcement of Divinity 3, DOS2 has had a huge resurgence in popularity, with new and returning players coming to the game in droves. Choosing a class is the very first decision players need to make when starting up a new playthrough, and while Larian Studios has ensured that all classes are viable with the right build, some are objectively better than others. The article has been updated with a table for each entry to give players an at-a-glance look at what the class has to offer.

Class

Starting Talent

Strengths

Weaknesses

Abilities

Custom

Varies

Varies

Varies

Varies

Fighter

Opportunist

  • Close combat
  • Self-buffs
  • Heavy weapons & armor
  • Very simplistic
  • Few synergy opportunities
  • Battle Stomp
  • Bouncing Shield
  • Fortify

Enchanter

Far Out Man

  • Lots of elemental abilities
  • Crowd control
  • Jack of all trades but a master of none
  • Other Mage-type classes exceed Enchanters
  • Electric Discharge
  • Hail Strike
  • Rain

Battlemage

Comeback Kid

  • Diversity of abilities and builds
  • A decent choice at any range
  • Lacking in melee damage compared to other melee classes
  • Blinding Radiance
  • Shocking Touch
  • Battering Ram

Cleric

Hothead

  • Great healer
  • Damage sponge in close combat
  • Poor damage output
  • Relegated to support roles (heal/tank)
  • Decaying Touch
  • Restoration
  • Blood Sucker

Witch

Leech

  • Can be built for great ranged damage output compared to other magic classes
  • Complex to learn
  • Requires more in-depth knowledge of interactions with other abilities
  • Raise Bloated Corpse
  • Chloroform
  • Mosquito Swarm

Wizard

Far Out Man

  • Versatile abilities
  • Great magical strength
  • Late-game abilities require careful tactical planning to avoid party members
  • Searing Daggers
  • Fossil Strike
  • Ignition

Wayfarer

Pet Pal

  • Many mid-range abilities
  • Access to elemental magic from the start
  • Not as powerful or useful as the similar Ranger class
  • Pin Down
  • Fossil Strike
  • Elemental Arrowheads

Shadowblade

Guerilla

  • Interesting illusion-based abilities
  • Cab dance in and out of combat
  • Players must be careful with placement and ability usage to get the maximum effect
  • Chameleon Cloak
  • Backlash
  • Chicken Claw

Knight

Opportunist

  • Great defender
  • Nice damage output
  • Less health than other melee classes
  • Battering Ram
  • Crippling Blow
  • Battle Stomp

Ranger

Arrow Recovery

  • Excels at mid-range and long-range attacks
  • Great AoE abilities
  • Reliance on high ground
  • Needs a clear line of sight for max damage
  • Ricochet
  • Peace of Mind
  • Elemental Arrowheads

Inquisitor

Executioner

  • Can debuff enemies with ease
  • Has great melee abilities that outclass other classes
  • Few party support abilities
  • Blood Sucker
  • Battering Ram
  • Mosquito Swarm

Rogue

The Pawn

  • Great versatility of builds and playstyles
  • Excellent at taking out enemies quickly in close combat
  • Requires players to carefully plan each turn, even with an extra AP
  • Throwing Knife
  • Backlash
  • Adrenaline

Metamorph

Opportunist

  • Best crowd control abilities in the game
  • Amazing party support and enemy debuff abilities
  • Few purely damaging spells
  • More focused on transformative magic
  • Tentacle Lash
  • Chicken Claw
  • Bull Horn

Conjurer

Pet Pal

  • Essentially adds another party member to the group with its own turns, abilities, and strengths
  • Relies heavily on summons for max damage output and party support
  • Conjure Incarnate
  • Dimensional Bolt
  • Elemental Totem

15

Special Mention: Custom Classes

  • Strengths: Adaptable, depends on player’s choices
  • Weaknesses: Varies
  • Typical Playstyle: Varies
  • Spells and Abilities: Varies

Creating a custom class in Divinity: Original Sin 2 is not only possible but sometimes it’s much more engaging than taking on a pre-built role. Players can choose their race, their passive skills, starter spells based on their archetype, and make other customizations. This can be a bit complex for first-time players, so it’s recommended that this course of action should only be taken by CRPG veterans who know what they’re doing.

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Much of the game’s appeal comes from the in-depth character development of the main characters, so first-timers should take on Divinity 2 with a party of main characters. However, custom classes add another layer of immersion for returning players, who can play the sandbox RPG any way they like. With enough tweaks, players can easily create the best class in Divinity: Original Sin 2 that is completely distinct from its counterparts.

14

Fighter

A Tried-And-Tested Class Great For Players Getting Into The Game

  • Strengths: Close combat, self-buffs, heavy equipment
  • Weaknesses: Very simplistic, few synergy opportunities
  • Typical Playstyle: Take blows for others, and deal out melee damage. Almost never ranged.

The Fighter class focuses on both taking and dealing huge melee blows and is scarcely found far away from an enemy. It’s a basic class that’s easy to understand, but its simplicity leaves it lacking.

Attributes

  • Strength +1
  • Constitution +2

Combat Abilities

Civil Abilities

Skills

  • Battle Stomp: Smash your weapon into the ground, knocking down non-allied units in front of you, and hitting them for 60% weapon damage. Also clears non-cursed surfaces and clouds.
  • Bouncing Shield: Throw your shield at an enemy dealing 75% physical damage. Shield can bounce to another enemy with 5m range.
  • Fortify: Provides physical armor. While fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.

Talent

  • Opportunist: Perform Attacks of Opportunity

Fighters are great for those who want a simple and effective playstyle; however, keep in mind that other classes are not as well-rounded, but much better in some of the Fighter’s niches. In the Divinity: Original Sin 2 class tier list, the basic fighter is generally regarded as being at the bottom.

13

Enchanter

Pales In Comparison To Other Magical Classes

  • Strengths: Lots of elemental abilities, crowd control
  • Weaknesses: Jack-of-all-trades but a master of none, other Mage-type classes exceed Enchanters
  • Typical Playstyle: Heal and buff allies, and inflict statuses on enemies.

The Enchanter has control over the elements, able to summon weather effects, change the composition of the playing field, and otherwise summon phenomena to damage and aid allies.

Attributes

  • Intelligence +2
  • Constitution +1

Combat Abilities

  • Hydrosophist +1
  • Aerotheurge +1

Civil Abilities

Skills

  • Rain: Create a spreading water surface which douses fires. Set Wet status on characters in the area.
  • Hail Strike: Icicles fall from the sky, chilling enemies and dealing water damage. They create ice surfaces where they hit the ground.
  • Electric Discharge: An electrical jolt deals 90% air damage to target character. Sets status Shocked.

Talent

  • Far Out Man: Increases range of skills and scrolls by 2m.

The class has a lot going for it, particularly when it comes to buffing the party. However, it ultimately is outclassed by classes such as the Witch or Conjurer, making it far from the best class that Divinity Original Sin 2 has available by default. Still, it’s worth experimenting with for players who find it interesting0

12

Battlemage

Can Be Ineffective In The Game’s Later Stages

  • Strengths: Diversity of abilities and builds, decent choice at any range
  • Weaknesses: Lacking in melee damage compared to other melee classes
  • Typical Playstyle: Very versatile, but mostly good for support and damage roles in the party

The Battlemage is a classic RPG staple, represented in Divinity: Original Sin 2. It is as effective in close combat as it is far away from enemies.

Attributes

  • Strength +1
  • Intelligence +1
  • Constitution +1

Combat Abilities

  • Warfare +1
  • Aerotheurge +1

Civil Abilities

Skills

  • Battering Ram: Rush forward in a straight line, to a designated point, hitting all enemies in your path for 50% weapon damage and setting Knockdown.
  • Blinding Radiance: Enemies around you receive 90% air damage. You receive a status that turns enemies in a 5m radius Blind.
  • Shocking Touch: Sets the Shocked status on a target within arm’s length and deals 110% Air Damage.

Talent

  • Comeback Kid: When killed, come back to life with 20% HP. Only works once per combat.
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Even though the Battlemage is a versatile class, it doesn’t do quite as well at ranged or close combat as other, more specialized classes. Still, though, it’s a great class to try out a hybrid build from the get-go. Keep in mind that the combat in Divinity: Original Sin 2 rewards specialized classes that can effectively target either physical or magical armor. Trying to be a jack-of-all-trades will lead to most players being decimated by spells or physical attacks while they’re barely able to penetrate an enemy’s defenses.

11

Cleric

Good For A Support Role, But Limited In Many Ways

  • Strengths: Great healer and damage sponge in close combat
  • Weaknesses: Little damage output, relegated to support roles (heal/tank)
  • Typical Playstyle: Take blows for and heal other party members

The Cleric, as it appears in Divinity: Original Sin 2, could be more accurately compared to a traditional fantasy Paladin rather than a Priest. The Cleric is a close-combat support class, that can tank hits as well as revitalize party members.

Attributes

  • Strength +1
  • Intelligence +1
  • Constitution +1

Combat Abilities

  • Hydrosophist +1
  • Necromancer +1

Civil Abilities

Skills

  • Restoration: Restore Vitality of a target character. Restoration also cures Poisoned and Bleeding.
  • Blood Sucker: Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed!
  • Decaying Touch: Deal 100% physical damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.

Talent

  • Hothead: +10% Crit Chance and Accuracy when at full health.

The Cleric is a good choice for a front-line class over others, for its access to healing and support spells. However, as most classes can spec into at least one or two recovery powers, players will spend most of their time engaging enemies.

10

Witch

Tough To Master, But Rewards Patient Players

  • Strengths: Can be built for great ranged damage output compared to other magic classes
  • Weaknesses: Complex to learn, requires more in-depth knowledge of interactions with other abilities
  • Typical Playstyle: Casting-oriented at a range, can spec into minor support abilities

The Witch is a powerful dark magic user with a boost to the Necromancer, Scoundrel, and Persuasion abilities. It’s one of the weaker casting-focused classes in the game but can still do plenty of damage when utilized effectively.

Attributes

  • Finesse +1
  • Intelligence +1
  • Constitution +1

Combat Abilities

  • Scoundrel +1
  • Necromancer +1

Civil Abilities

Skills

  • Chloroform: Destroys Magic Armour and then tries to set Sleeping.
  • Raise Bloated Corpse: Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.
  • Mosquito Swarm: Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing 100% physical damage and healing yourself.

Talent

  • Leech: Heals you when standing in blood.

The Witch is also one of the more complex classes, needing constant attention to be effective. It is best in most situations to spec into Witch-like abilities with other Divinity Original Sin 2 classes rather than to go for the pure Witch build.

9

Wizard

Both Allies And Enemies Are Susceptible To Late-Game Abilities

  • Strengths: Versatility of abilities and overall magical strength
  • Weaknesses: Late-game abilities require careful tactical planning to avoid party members
  • Typical Playstyle: Big hits and crits from a distance, especially with the class talent

The Wizard is a casting-focused class that has a wide array of abilities at its disposal. While the starter build focuses on Geomancy and Pyromancy, the Wizard can use multiple different types of magic effectively and benefits hugely from its long-range passive talent.

Attributes

  • Intelligence +2
  • Constitution +1

Combat Abilities

  • Pyrokinetic +1
  • Geomancer +1

Civil Abilities

Skills

  • Ignition: Sets enemy characters around you on fire. Deals fire damage to each. Ignites all susceptible surfaces.
  • Searing Daggers: Shoot 3 flaming daggers at targets of your choice, each creating a fire surface and dealing fire damage.
  • Fossil Strike: A giant rock with sticky oil that deals 85% Earth Damage. Creates an oil surface where it lands.

Talent

  • Far Out Man: Increases range of skills and scrolls by 2m.
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The Wizard’s destructive potential ramps up over time as its abilities get more and more powerful. Players just need to watch their aim with some of the class’s traditional skills.

8

Wayfarer

A Hybrid Class That May Not Be The Most Effective For Min-Maxing

  • Strengths: Mostly mid-range abilities and access to elemental magic from the start
  • Weaknesses: Just not as powerful or useful as the similar Ranger class
  • Typical Playstyle: Flitting between crowd control and AoE abilities from both long and mid-range

The Wayfarer is a class unique to Divinity: Original Sin 2 and serves as a kind of fusion between a Ranger, Geomancer, and wayward traveler. It is a ranged class with access to poison and earth elemental abilities from the start.

Attributes

  • Finesse +2
  • Intelligence +1

Combat Abilities

Civil Abilities

Skills

  • Elemental Arrowheads: Target a surface in melee radius. For two turns, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.
  • Pin Down: Deals 120% damage and Cripple target character.
  • Fossil Strike: A giant rock with sticky oil that deals 85% Earth Damage. Creates an oil surface where it lands.

Talent

  • Pet Pal: Talk to animals.

The Wayfarer is a powerful class, but even with access to both ranged weapons and Geomancer abilities, it is outshined by the more versatile and stronger Ranger in most situations.

7

Shadowblade

A Deadly Class In The Right Hands

  • Strengths: Illusion-based abilities that let the Shadowblade dance in and out of combat
  • Weaknesses: Players must be careful with placement and ability usage to get the maximum effect
  • Typical Playstyle: Teleport into close combat, use abilities, and get back out of range all in the same turn

The Shadowblade is a more ethereal version of a Rogue, with the ability to teleport, use dark stealthy magic, and deceive their opponents with illusory abilities. The class is a fantastic in-and-out type of combatant, never in the fray for too long but dealing huge damage.

Attributes

Combat Abilities

  • Scoundrel +1
  • Polymorph +1

Civil Abilities

Skills

  • Backlash: Jump over the enemy, landing behind their back and backstabbing them for 70% physical damage.
  • Chameleon Cloak: Grants you the ability to blend in with any enviroment as if invisible.
  • Chicken Claw: Turn the target character into a chicken. Squawk!

Talent

  • Guerrilla: While sneaking, increases attack damage by 40%. Reduces cost of entering sneaking mode by 1 AP.

The Shadowblade, too, gets a 40% bonus when sneaking. Furthermore, its access to a vast number of illusory spells such as Chicken Claw comes in handy when it comes to crowd control and deception.

6

Knight

A Great Tank-Support Role That Can Lead A Party In Battle

  • Strengths: Great defender with good self-sustain and decent damage output
  • Weaknesses: Less health than other melee classes
  • Typical Playstyle: A mix of melee tanking and support exclusively in close combat

The Knight, ultimately, does everything a Fighter does but better. The class is better at defense from the start, has more access to damaging abilities, and can keep itself alive far more effectively than the barbarian-like Fighter can.

Attributes

  • Strength +2
  • Constitution +1

Combat Abilities

Civil Abilities

Skills

  • Battering Ram: Rush forward in a straight line, to a designated point, hitting all enemies in your path for 50% weapon damage and setting Knockdown.
  • Battle Stomp: Smash your weapon into the ground, knocking down non-allied units in front of you, and hitting them for physical damage. Also clears non-cursed surfaces and clouds.
  • Crippling Blow: Cripple the target with a sweeping blow, and all characters around it. Deals 115% weapon damage.

Talent

  • Opportunist: Perform Attacks of Opportunity
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While the Knight has a lower constitution than the Fighter, it has access to party-buffing abilities from the start and can use two-handed weapons extremely well, making it a powerhouse of both support and damage.