This is How Resident Evil Requiem Will Run on PS5 Pro
Capcom’s Akishi Nakanishi revealed how Resident Evil Requiem will play a bit differently on the PlayStation 5 Pro, with more settings and features to utilize. As Resident Evil Requiem shambles towards its February 27 release date, new details about the ninth mainline entry continue to come out of Capcom. In addition to new gameplay features, such as the return of ink ribbons as well as the confirmation of Leon being part of the game’s campaign, Capcom is now letting fans know how the game will be playing on the PS5 Pro.
One of the worst kept secrets, no matter how hard Capcom developers tried, is that fan favorite protagonist Leon S. Kennedy would be featured in the main campaign. Thanks to a new Resident Evil Requiem trailer at the 2025 Game Awards, Capcom finally confirmed Leon wouldn’t just appear in the campaign, but he’d be a playable character for about half the game. The goal with Leon is to offer a different perspective by handling the more action-heavy sections, with Grace taking the survival-horror sections of the game. For those players with a PS5 Pro, here are the type of enhancements and features they can expect at launch.
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Resident Evil Requiem PlayStation 5 Pro Features
Over on the Japanese PlayStation Blog, Resident Evil Requiem game director Akishi Nakanishi discussed the various features and how the game will ultimately offer a different experience on the PlayStation 5 Pro. First off, players will be able to toggle Ray Tracing On or Off. However, with Ray Tracing enabled, Resident Evil Requiem will be able to hit 4K resolution and 60 frames per second. With Ray Tracing off, players with monitors that support higher frame rates can push things even further, up to 120 FPS, with an average of 90FPS. Nakanishi also revealed that Capcom spent a lot of time optimizing the frame rates to the point where going back to 60 FPS felt “a bit lacking.”
Outside the PS5 Pro, Capcom also made sure to take advantage of other PlayStation 5 features like the DualSense controller. With the haptic feedback, Nakanishi revealed that the rumble would help the player “feel the texture of your arm being grabbed and the sensation of being bitten in your hands.” In addition, the adaptive triggers make each gun feel unique from one another based on the trigger weight and reloading. Even puzzles, such as ones featuring a spinning box filled with jewels, would be enhanced by letting players feel and hear the elements within the controller.
Requiem takes things back to Raccoon City, the original location of the franchise, Capcom is aiming to balance the ideas of horror and action in the game. While Grace’s sections are intended to ramp up the horror elements due to her not being someone experienced in combat, typically in situations where she needs to survive. Leon, on the other hand, gives players access to more tools for dealing with enemies, serving as a sort of ‘break’ from the elements of fear. Still, Nakanishi admitted that Resident Evil Requiem is likely still a bit scarier than its predecessor in Village.
While Resident Evil Requiem has strong ties to the events in Outbreak, including Grace’s mother Alyssa Ashcroft, new leaks seem to point at potential DLC that could serve to further fill in the story gaps. Resident Evil leaker Dusk Golem hinted at “murmurs of a RE9 DLC starring Alyssa” which would be interesting considering previous trailers that seemingly showed how she died during the events in Requiem. While the Resident Evil franchise does typically have DLC, including new campaign elements, fans will have to wait a bit longer for Capcom to reveal plans.
- Released
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February 27, 2026
- ESRB
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Mature 17+ / Intense Violence, Blood and Gore, Strong Language, In-Game Purchases