You Could Have Had a Halfling Bard Werewolf Companion in Baldur’s Gate 3, But She Was Cut
After playing Baldur’s Gate 3, you might believe you know all the characters in the game. If you’re a veteran player, even the rare NPC encounters are unlikely to surprise you. After all, there are only a few camp companions to recruit, and the various NPCs seem inconsequential. But there’s a world of characters players never had the chance to meet.
Long before Baldur’s Gate 3’s companion roster solidified, Larian Studios was experimenting with a more unique companion: Helia, a halfling bard who was also a werewolf. She was not just a companion, but a fully playable Origin character.
Helia: Baldur’s Gate 3’s Halfling Bard Werewolf
Helia hasn’t been officially acknowledged by Larian, but a deep dive into Baldur’s Gate 3’s files reveals her existence. Datamined files suggest she was surprisingly far along in development, with approximately 770 recorded voice lines, most written in the first person. That detail is especially telling, as early versions of Baldur’s Gate 3 originally presented the world from a first-person perspective, implying that Helia’s Origin storyline was actively being built during that phase of development.
Small, odd details reinforced her personality. Helia reportedly used “zonks” as a unit of measurement, a whimsical but distinctly bard-like quirk that suggested humor survived alongside her curse. Visually, Helia never reached a finalized design. Two known datamined images exist:
- One shows a young but gaunt halfling with short, messy hair
- Another depicts an elderly armored woman wearing a horned helmet
The contradiction suggests placeholder assets rather than a settled concept. Her unfinished head model was eventually repurposed for Olodan, one of the Shadow Druids in BG3. This fate was shared by several early character models, including some that just got a full makeover. Most notably, Karlach’s appearance changed dramatically during development.
Evidence Helia Was Deep into Development
Helia’s absence still echoes throughout Baldur’s Gate 3 in subtle ways revealed by datamining. Several companions and Baldur’s Gate 3 NPCs have recorded lines that reference her directly:
- Karlach asks, “Huh? Where’s Helia?”
- Auntie Ethel had unique Vicious Mockery insults prepared, mocking her lycanthropy and isolation.
- Astarion, during his popular blood-tasting banter, explicitly identifies her as a werewolf and wonders what she might taste like.
- Early Astarion dialogue suggests Helia may have originally been planned as a gnome before being reworked into a halfling. This was changed in a later Early Access patch.
A Bard Marked by the Moon
Helia’s characterization leaned heavily into the horror of lycanthropy rather than romanticizing it. She openly distrusted Selune, referring to the Moonmaiden with contempt, an inversion of the goddess’s usual associations that reframes the divine as something threatening rather than comforting.
That worldview alone could have made her presence quietly volatile within the party, particularly alongside a character like Shadowheart. Shadowheart’s deep-seated fear of wolves, later contextualized through her fractured memories and religious conditioning, already manifests as one of her most visceral phobias. Placing a self-aware lycanthrope in close proximity to that trauma would have created an immediate, uneasy friction.
What makes the dynamic especially compelling is how their beliefs would have clashed. Shadowheart’s “good path” ultimately pulls her toward Selune, toward reframing the moon as something protective rather than punitive. Helia, by contrast, treats the moon as a curse made manifest—something that exposes, condemns, and transforms against one’s will. Where Shadowheart learns to reclaim lunar symbolism, Helia rejects it outright. Helia would have embodied everything Shadowheart was taught to fear, and everything she would later be forced to reevaluate.
Baldur’s Gate 3’s Most Respecced Character is Perfectly on Brand
This Baldur’s Gate 3 character was respecced in 4,890,005 campaigns, and that fact seems totally fitting for their character development.
Helia & Halsin in Baldur’s Gate 3 Share Some Overlap
Despite persistent rumors or assumptions based on her full character model, Helia was not a Druid. She was a Bard in BG3, and her removal apparently had nothing to do with Halsin replacing her as a companion (despite lingering rumors that this was the case).
Development on Helia appears to have stopped before Early Access players ever encountered Halsin, and well before fan demand elevated him into a romanceable party member in Baldur’s Gate 3. In fact, Helia’s recorded dialogue directly references Halsin, indicating that both characters existed in the narrative at the same time, albeit in very different capacities. What did overlap was the location where the two could be found.
Finding Helia and Halsin at the Gobin Camp
Helia was reportedly meant to be found imprisoned in the Goblin Camp, trapped in her wolf form while goblin children hurled rocks at her. This is an identical scenario in which players find Halsin, so when Helia’s storyline was abandoned, that narrative space was repurposed. The goblin jail ultimately became the site of Halsin’s dramatic reveal instead. Halsin didn’t take Helia’s role in the story; he simply inherited the moment designed to introduce a major character under duress.
Helia: The Companion We Almost Had in Baldur’s Gate 3
Helia’s removal stands out not just because she was cut, but because of how much of her already existed. A halfling bard werewolf Origin would have offered a radically different tonal lens on Baldur’s Gate 3—one rooted in alienation, endurance, and being treated as a monster long before you ever became one. In the end, Helia remains one of the game’s most compelling “almosts.” Her absence is a reminder that Baldur’s Gate 3’s final cast represents just one version of a story that could have been even more strange, dark, and maybe intimate.
Baldur’s Gate 3
- Released
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August 3, 2023
- ESRB
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M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence