18 January 2026

The Wait For Dispatch Season 2 Wouldn’t Be So Hard If AdHoc Capitalized on One Golden Opportunity

By newsgame


Waiting between games has become a familiar rhythm for fans of any major franchise, let alone the fans of an evolving IP. Production cycles are long, and studios are usually careful not to announce timelines too early. In theory, all of this is understood. In practice, silence has a way of souring even the most patient fandom.

That’s what makes the wait for Dispatch Season 2 feel so uniquely frustrating. It isn’t just that there’s been no firm news; it’s that Dispatch is a game practically built to survive a gap between seasons. Its cast is jam-packed with stars, its take on superhero drama is fascinating, and its emotional core thrives on backstory and character context. The pieces are already there for sustained engagement, and in between season 1 episodes, AdHoc Studios demonstrated exactly how to do this. Except, perhaps, AdHoc should commit to that brilliant strategy once more in between seasons. The golden opportunity isn’t more trailers or vague reassurances. It’s narrative expansion through comics—something Dispatch has already proved works remarkably well.

dispatch cute dog

‘Uninhibited By Microtransactions’ Dispatch Devs Reflect On The Game’s Success

Dispatch developers reflect on the success of the game, it approach to development, and the lessons it hopes the industry takes from it.

Dispatch’s Digital Comics Were More Than Bonus Content

When deluxe edition buyers received four digital comics totaling more than 45 pages, they weren’t just getting collectibles. They were getting a carefully structured extension of the Dispatch‘s storytelling language.

  • Issue #1: Splash & The Last Bender
  • Issue #2: Pas De Deux
  • Issue #3: Get Up
  • Issue #4: The Death of Mecha Man

The structure itself was telling. The first two issues were split into half-length stories, while the latter two expanded into full-length narratives. The tones of the comic books were dichotomous but still reflected the tonal gravity of the game: balancing humor with devastation.

The comics also suggested a testing ground for how much of a story could be told without overwhelming the core series. More importantly, the comics understood their role. They didn’t attempt to escalate the plot or replace missing episodes, but they filled emotional gaps instead.

Character Work That Actually Changes How the Game Reads

dispatch-waterboy-or-phenomaman

One of the smartest choices in the comics was their focus on character texture rather than spectacle. A perfect example is Waterboy’s story in Issue #1.

Half of that comic is essentially a chronicle of a bad day: small, compounding inconveniences stemming from his water-expulsion powers that lead directly into the interview that introduces him in Dispatch Episode 2. It’s not dramatic. It’s not flashy. It’s full of kittens and his sweet grandmother. But it does something vital: it establishes Waterboy as a bit pathetic, yes, but persistently kind and optimistic. He’s a true underdog. By the time the series picks up, that context makes his demeanor feel earned rather than shallow. It actively reshapes how viewers interpret the character going forward. It’s the sort of empathy-building work that keeps fans invested during long hiatuses.

The Death of Mecha Man Shows What This Format Can Do at Its Best

dispatch-mecha-man

If there’s a single comic that proves AdHoc should still be using this format, it’s Issue #4: The Death of Mecha Man. Rather than treating the event as a standalone tragedy, the comic reframes Robert’s father in a way the game only gestures toward. Most of the world understands Mecha Man to be a hero, but he’s actively cruel to Dispatch villain Shroud. That distinction matters. It adds moral clarity without simplifying the character, adds nuance to Shroud’s motives, and it retroactively deepens Robert’s internal conflict.

These comics change how the audience reads Dispatch’s dilemmas. Moments gain weight. Relationships feel sharper. Replays become richer. That’s the gold standard for transmedia storytelling, and Dispatch has already hit it once.

There’s Still So Much of Dispatch’s World and Characters That We Haven’t Seen Yet

Even with the comics that exist, Dispatch feels intentionally incomplete in the best way.

  • Blonde Blazer’s origin story, which feels foundational but conspicuously absent
  • Pre-Dispatch dynamics between other Z-Team members
  • Early failures that shaped the group’s culture, including how they scared other dispatchers away
  • Relationships that existed before the game’s central conflict

Even though these might be explored in a potential Dispatch Season 2, these questions exist in players’ minds now, and they’re perfectly suited for short-form, focused storytelling that doesn’t need the weight of a full season behind it.

If Season 2 Is Coming, This Is How You Keep People Ready

Flambae in Dispatch Image via AdHoc Studio

Dispatch garnered attention because of its uniqueness and Critical Role’s ties to AdHoc Studios. It kept that attention through careful storytelling, incredible characters, and addictive gameplay. Now that there is expected silence on the future of the franchise, there is an easy way to keep the fandom lights on. Not necessarily to cement false hope, but to give players just one more glimpse of what they had first fallen in love with.

And if Dispatch Season 2 finally arrives, it wouldn’t feel like a cold restart, but rather a continuation.


Dispatch Tag Page Cover Art

Dispatch

Released

October 22, 2025

ESRB

Mature 17+ / Blood, Crude Humor, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs and Alcohol

Developer(s)

AdHoc Studio

Publisher(s)

AdHoc Studio