The Fallout Remakes Have to Ditch Oblivion Remastered’s Worst Design Choice
It’s incredible that Fallout 3 and Fallout: New Vegas are coming back in a major way, between the runaway success of Amazon’s Fallout TV show, leaks suggesting a return to both the Capital Wasteland and the Mojave, and a mysterious countdown hosted on the show’s website to boot. While that countdown almost certainly points to something less interesting than a shadow-dropped game, the remakes of both late-2000s Fallout titles seem inevitable at this point. When those Fallout 3 and Fallout: New Vegas remakes finally arrive, though, they cannot afford to repeat one catastrophic mistake made by the otherwise great Oblivion Remastered: mod support.
News Driving the Hype of The Fallout Remakes
For context, enough solid info about the Fallout 3 and Fallout: New Vegas remakes exists and continues to leak that their existence no longer seems theoretical. Given what we already know through FTC leaks, these remakes (or remasters, for the language lawyers out there) will likely follow the same path as Oblivion Remastered, with Bethesda outsourcing the games to external partner studios that rebuild them in Unreal Engine 5. What’s creating even more hype for these remakes, though, is a new, mysterious, very literal ticking clock.
The Fallout TV Show’s ARG Raises the Stakes
A Fallout-themed countdown on Amazon’s ARG-like website for the show is almost certainly tied to a franchise announcement of some kind. While remakes so soon would be incredible, it unfortunately seems more likely that, given that the countdown is on an Amazon-hosted site instead of a Bethesda one, the announcement will be something akin to a spin-off or animated series. Nonetheless, it’s an excellent sign of how carefully coordinated Fallout’s current universe of games, TV, and merchandising is. Naturally, a Fallout 3 or New Vegas remake would fit right into that ecosystem.
The issue with all this is that any remake without mod support would serve little purpose beyond a nostalgia exercise. The fate of a New Vegas remake in particular would rest heavily on mod support, just as the original did. Obsidian’s 2010 title was foundational, but the game’s community transformed New Vegas into the living thing it is today. That’s why Oblivion Remastered’s lack of official mod support is, to me, such a worrying precedent; if a Fallout: New Vegas or even a Fallout 3 remake follows suit, they risk losing a majority of the audience that kept them alive for over a decade and a half.
Modding Is the Backbone of Fallout 3 and New Vegas
The launch version of Fallout: New Vegas (and Fallout 3, though to a lesser extent) was famously rough around the edges. Despite the game’s meritorious writing and worldbuilding, New Vegas‘ reputation endures because players fixed its game-breaking bugs themselves with free tools from Bethesda, like the G.E.C.K (Garden of Eden Creation Kit), and community mod guides like Viva New Vegas. Stability patch mods and performance optimizations became essential, and over time, those necessities evolved into something more ambitious, with full questlines, companions, and overhauls that rival the official DLC.
Whether players realize it or not, when fans talk about Fallout 3 or New Vegas today, they are almost always talking about a modded experience.
Remakes that subvert this history fundamentally misunderstand what the Fallout games actually are in 2026. Though other classic RPGs remain frozen in amber, the Fallout titles are a sort of Ship of Theseus, remastered all the time through mods and modders that love the games. Removing mod support would actively erase any upside a remaster would offer.
Oblivion Remastered Shows the Wrong Way Forward
For these reasons, I’d stress that Oblivion Remastered is a beautiful, fun, but no less disastrous example of exactly what might happen to a potential Fallout remake. Despite its many incredible qualities, a lack of proper mod support cut its replayability in half, and while it’s technically moddable, the process is so awkward and restrictive that the game’s ecosystem is left fractured. The community is nowhere near as colorful as the original’s thriving scene.
Mod support may be negligible for a different game and developer, but for one whose longevity was built on mods, it’s a fatal flaw. What’s more, the original Oblivion modding community was smaller than either of the late 2000s Fallout games, so it follows that the shelf life of an un-moddable Fallout remake would be even shorter. If Bethesda or its partners build a remake as a “complete” product that overlooks community involvement, the Fallout remakes will suffer the same fate.
Mod Support Is Practically a Responsibility For a New Vegas Remake
Another reason mod support is essential to Fallout: New Vegas is that, in many ways, mods are the most authentic continuation of Obsidian’s design philosophy. So much so that Josh Sawyer, the Project Director of the original title, has his own widely downloaded and beloved mod. A remake that doesn’t embrace that reality would be fun to play, sure, but enduringly compromised.
Modding is so tied to New Vegas‘ identity that, at the beginning of the game’s development, the only person at Obsidian who was familiar with the game’s Gamebryo engine was former Oblivion modder Jorge Salgado, who earlier had made an overhaul mod the 2005 title called Obscuro.
Fallout: New Vegas‘ greatest feat is meaningful choice and consequence, both narratively and mechanically. These concepts only ever benefited from the game’s moddability, and restricting how players interact with the game now would run counter to that miraculous partnership. New Vegas‘ Mojave should never feel like a museum exhibit, and moddability is the layer of identity that ensures that.
The Path Forward for These Remakes Is Obvious
With the success of the second season of Amazon’s Fallout TV series, there are undoubtedly new fans who, never having touched the games, are now eager to dive in before Fallout 5‘s 2045 release. I (and many others) would argue Fallout 3 and Fallout: New Vegas are the best titles available for those newcomers to learn more about the world and experience these stories. Remakes of these titles are good ideas for that reason, perfectly positioned to capitalize on the franchise’s new momentum.
But right now, all those new Fallout players are lucky enough to be able to find the original games for cheap and encounter the modding community surrounding them, too. Should the countdown on Amazon’s website end in $50 remakes of some kind (however unlikely it may seem), it’s hard to imagine they’d be better alternatives to the originals without mod tools. Anything less would repeat Oblivion Remastered’s most frustrating mistake on a much larger stage, so, Bethesda, please take note.