Clash Royale: Best Arena 13 Decks
Clash Royale’s ladder system is filled with many challenges for players as they look to rise in the rankings. As players make it to new arenas, new cards will be unlocked, giving competitors new possibilities for how they would like to take on the competition.
This also means that new dynamics and interactions will be introduced that they will have to overcome as more cards continuously debut in Clash Royale. Arena 13 and any other arena may pose an immense challenge; find out below some of the decks that can help you breeze through the opposition.
Clash Royale: Best Arena 15 Decks
Struggling to win consistently in Arena 15 against over-leveled opponents? Here are the best Clash Royale decks to try out.
Updated on Nov 16, 2025, by Umama Ali: Arena 13 can feel pretty tough in Clash Royale because you unlock a bunch of strong cards, like Rascals, Bowler, Electro Giant, Lava Hound, and Suspicious Bush. Once you reach this stage, your old deck might stop working, so it’s a good time to bring in some of these new cards. We have updated this guide with the current meta decks that use new cards like Evo Baby Dragon and Vines. No matter how you like to play, you’ll find something that fits your style.
Arena 13 Decks in Clash Royale
Firecracker Log Bait
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Goblin Barrel |
Three |
|
Knight |
Three |
|
Firecracker |
Three |
|
Goblin Gang |
Three |
|
Inferno Tower |
Five |
|
Rocket |
Six |
|
Ice Spirit |
One |
|
Log |
Two |
Log bait decks will always be useful for any player looking to push far on the ladder, especially for free-to-play users who may not have their legendary cards leveled enough. The Goblin Gang has great versatile uses for both offense and defense, and can trick opponents into using their spells early or late in the game for the Goblin Barrel to bring in massive damage with the support of Ice Spirit and Knight.
Proper use of the Rocket is also vital in close overtime matches where one or two hits from a Goblin may bring a tower low enough for the Rocket or Firecracker to get some finishing damage.
This Arena 13 deck has an average elixir cost of 3.3.
Hog Cycle With Inferno Tower
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Hog Rider |
Four |
|
Knight |
Three |
|
Bats |
Two |
|
Archers |
Three |
|
Ice Spirit |
One |
|
Inferno Tower |
Five |
|
Fireball |
Four |
|
Zap |
Two |
Hog Rider is a decent win condition that can be played around very easily with cheap supporting troops and spells. Zap and Fireball cover a lot of troops and buildings that may get in between Hog Rider and the tower, while Inferno Tower can be used as a consistent backup for heavy counter-pushes.
Knight and the Archers are great on defense and offense, with Bats available for great versatility. This is another easily accessible deck for free-to-play users.
This Arena 13 deck has an average elixir cost of 3.0.
Lava Loon
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Lava Hound |
Seven |
|
Balloon |
Six |
|
Miner |
Three |
|
Barbarians |
Five |
|
Skeleton Dragons |
Four |
|
Arrows |
Three |
|
Zap |
Two |
|
Inferno Dragon |
Four |
Lava Loon decks have been a staple since the early meta of Clash Royale. The Lava Hound is excellent at soaking up damage directed at other air-borne troops, like Inferno Dragon and Skeleton Dragons, who are great at defense, and while behind a tank, the Lava Hound can produce massive damage if left unchecked.
Barbarians and Miners can be used to redirect ground troops and benefit significantly from being out of the opponents’ towers’ view with the Lava Hound flying through.
This Arena 13 deck has an average elixir cost of 4.1.
How to Activate Evolution Cards in Clash Royale
Evolutions make your cards way stronger in Clash Royale. Here’s how you can unlock and use them.
PEKKA Bridge Spam
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Battle Ram |
Four |
|
PEKKA |
Seven |
|
Bandit |
Three |
|
Musketeer |
Four |
|
Baby Dragon |
Four |
|
Barbarian Barrel |
Two |
|
Poison |
Four |
|
Goblin Gang |
Three |
This deck is excellent for players who like to play fast and aggressively with cards like the Battle Ram and Bandit. Seemingly, instant offense can be generated at any time with the support of the Goblin Gang and the Baby Dragon.
Poison and Barbarian Barrel are great spells that mix the proper amount of support and defense for the PEKKA, who gets easily countered by ground-swarming troops. Musketeer is also a reliable troop on defense in this deck and can give some much-needed support behind the Baby Dragon.
This Arena 13 deck has an average elixir cost of 3.9.
X-Bow Cycle
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
X-Bow |
Six |
|
Ice Golem |
Two |
|
Archers |
Three |
|
Skeletons |
One |
|
Fire Spirit |
One |
|
Tesla |
Four |
|
Fireball |
Four |
|
Log |
Two |
X-Bow is a great and easy win condition to support and defend when dealing with a multitude of decks while making a push on the ladder. Ice Golem, when played correctly, has many uses on defense and in support of the hard-hitting X-Bow.
Fireball and Log provide good coverage for land and air troops. Cycling to the Tesla effectively is key because the opponent is able to eliminate the Archers and Fire Spirit. The only remaining troop that can take on air troops is the Tesla.
Ram Rider Mega Knight
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Ram Rider |
Five |
|
Mega Knight |
Seven |
|
Electro Wizard |
Four |
|
Inferno Dragon |
Four |
|
Poison |
Four |
|
Barbarian Barrel |
Two |
|
Giant Snowball |
Two |
|
Bandit |
Three |
This deck is well-balanced and works great in most matchups. The Ram Rider is your win condition. If your opponent doesn’t have a building, it can easily reach the tower and deal great damage. And then you have cards like Inferno Dragon and Electro Wizard for defense.
Inferno Dragon also goes well with Mega Knight, though Clash Royale players will need to watch out for PEKKA and Electro Wizard counters. The deck uses three spells: Giant Snowball, Barbarian Barrel, and Poison. For evolutions, players can choose Inferno Dragon and Mega Knight.
This Arena 13 deck has an average elixir cost of 3.9.
Royal Recruits Zappies Goblin Cage Deck
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Royal Recruits |
Seven |
|
Zappies |
Four |
|
Goblin Cage |
Four |
|
Flying Machine |
Four |
|
Arrows |
Three |
|
Royal Hogs |
Five |
|
Barbarian Barrel |
Two |
|
Electro Spirit |
One |
This deck has been strong in almost every meta. It might look a bit costly, but your opponent will usually end up spending even more trying to counter it.
If you don’t have Evo Goblin Cage, you can replace it with the Goblin Hut. For evolutions, Clash Royale players can choose Royal Recruits and Goblin Cage.
The main idea is to build a push with your Royal Recruits and split Royal Hogs. If your opponent tries to counter it with a building, you can use the Flying Machine to take it out. And with the Evo Goblin Cage, players can easily deal with heavy cards like PEKKA, Mega Knight, and Goblin Giant.
This Arena 13 deck has an average elixir cost of 3.8.
Knight Archers X-Bow Deck
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
Knight |
Three |
|
The Log |
Two |
|
X-Bow |
Six |
|
Ice Wizard |
Three |
|
Rocket |
Six |
|
Tornado |
Three |
|
Mega Minion |
Three |
|
Skeletons |
One |
This is another great X-Bow deck for Arena 13. You’ve got the Ice Wizard for defense. He slows enemies down and can be really annoying to face.
When enemies get close to your Ice Wizard, you can use Tornado to pull them back. Along with him, the Mega Minion can also help with air defense. Once you hit double elixir, start firing Rockets at your opponent’s towers to deal massive damage. For evolutions, you can choose Knight and Skeletons.
This Arena 13 deck has an average elixir cost of 3.4.
PEKKA Ram Rider Evo Baby Dragon
|
Clash Royale Cards |
Elixir Cost |
|---|---|
|
PEKKA |
Seven |
|
Baby Dragon |
Four |
|
Vines |
Three |
|
Ram Rider |
Five |
|
Electro Spirit |
One |
|
Berserker |
One |
|
Minions |
Two |
|
Barbarian Barrel |
Two |
This deck is an absolute beast, and the evolved Baby Dragon makes it even better than before. It’s not too expensive either, since it includes a lot of cheap cards like Berserker, Electro Spirit, Vines, and Minions.
Vines can catch your opponent off guard if you use it right. The Evo Baby Dragon also speeds up the Ram Rider, and when you add PEKKA to the push, it becomes a nightmare for your opponent to stop.
This Arena 13 deck has an average elixir cost of 3.4.
