10 December 2025

How to Find All New TMs in Pokemon Legends Z-A Mega Dimension DL

By newsgame


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Lucas is a writer and narrative designer from Argentina with over 15 years of experience writing for games and news. He keeps a watchful eye at the gaming world and loves to write about the hottest topics in the industry, including upcoming games, new technology, and E-Sports. He’s a fan of the Star Wars franchise, a casual Destiny 2 player, and a current Warframe Legendary 1 ranker. He also teaches Game Writing and Worldbuilding online and streams games occasionally under the nickname St4gery. 

In Pokemon Legends Z-A Mega Dimension DLC players will have access to lots of New TMs that players can use to teach powerful moves to their Pokemon.

But finding all new TMs is a bit tricky, since they are sold by a shady new NPC that can only be found in a certain place in Lumiose. Learn all about the Secret TM Trader‘s location, inventory, and how to buy the new TMs in the Mega Dimension DLC.

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Pokemon Legends Z-A Mega Dimension Secret TM Trader Location

To find the new Secret TM trader in Mega Dimension DLC, players should travel to Wild Zone 17 and turn to the left side from the spawning spot.

Look for the corner of the Wild Zone Holo Barrier, where the guy with the Snover is standing (it might not be there if players travel during the nighttime), then turn towards the alley.

Turn to the left side once more, and stick to the left wall of the alley. There will be another small opening where a solitary NPC is standing near a few trash cans with the ‘I got some real good stuff here!’ dialogue bubble over his head (yes, totally shady).

Upon accepting trading with him, he will show a full inventory of New TMs to purchase in exchange for Mega Shards (Don’t worry, it’s not as if trainers will be committing an illicit act, and thus be marked by the Lumiose City Police Department as persons of interest).

Here’s a full inventory of all New TMs available exclusively for the Mega Dimension DLC:

TM Nº/Move

Type

Effect

Price (Mega Shards)

108 Comet Punch

Normal

The user attacks with a flurry of five punches, one after the other. Power 30 – CDT 6

360

110 Chilling Water

Water

The user attacks targets by showering them with water that’s so cold it saps their power. This also lowers targets’ Attack stats for a short time. Power 50 – CDT 7

360

111 Sing

Normal

The user sings with a beautiful, soothing voice to make targets drowsy. CDT 6

360

112 Acid Spray

Poison

The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while. Power 40 – CDT 7

360

115 Trailblaze

Grass

The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork also increases its movement speed for a short time. Power 40 – CDT 6

360

117 Silver Wind

Bug

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user’s stats at once. Power 60 – CDT 6

360

120 Ancient Power

Rock

The user attacks with a prehistoric power. This may also boost all the user’s stats at once. Power 60 – CDT 6

360

124 Psychic Fangs

Psychic

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. Power 85 – CDT 8

420

126 Magnet Bomb

Steel

The user attacks by launching steel bombs that stick to targets. Power 95 – CDT 8

420

128 Seed Bomb

Grass

The user attacks by slamming a barrage of large, hard-shelled seeds down on targets from above. Power 35 – CDT 7

420

131 Drain Punch

Fighting

The user attacks with an energy-draining punch. The user’s HP will be restored by a portion of the damage dealt. Power 75 – CDT 7

420

132 Double Hit

Normal

The user attacks with two strikes dealt with a tail or the like, one after the other. Power 50 – CDT 6

360

133 Blaze Kick

Fire

The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit. Power 85 – CDT 7

420

134 Dual Wingbeat

Flying

The user attacks by slamming targets with its wings to deal two strikes, one after the other. Power 45 – CDT 6

360

135 Dual Chop

Dragon

The user attacks with two strikes, dealt with a tough part of its body, one after the other. Power 45 – CDT 6

360

137 Storm Throw

Fighting

The user attacks by striking targets with a powerful blow. This move always lands a critical hit. Power 65 – CDT 7

420

138 Frost Breath

Ice

The user attacks by blowing its cold breath on targets. This move always lands a critical hit. Power 65 – CDT 6

420

140 Muddy Water

Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. Power 90 – CDT 8

420

142 First Impression

Bug

The user attacks with tremendous power, but this move only succeeds if it’s used first thing upon the user entering battle. Power 90 – CDT 6

540

143 Scale Shot

Dragon

The user attacks by shooting out five volleys of scales, one after the other. This increases the user’s movement speed, but also lowers its Defense stat for a short time. Power 15 – CDT 6

360

145 Razor Winds

Normal

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. Power 40 – CDT 12

540

148 Scald

Water

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. Power 80 – CDT 7

420

149 Icicle Spear

Ice

The user attacks by launching five sharp icicles in a single volley at targets. Power 25 – CDT 6

420

150 Vacuum Wave

Fighting

The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. Power 40 – CDT 3

360

151 Petal Dance

Grass

The user attacks by scattering petals in three waves, one after another. The user then becomes confused. Power 40 – CDT 10

540

152 Solar Blade

Grass

The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out. Power 125 – CDT 12

540

153 Sky Attack

Flying

The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out. Power 140 – CDT 10

540

154 FIssure

Ground

The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. Power 250 – CDT 20

540

155 Sheer Cold

Ice

The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. Power 150 – CDT 20

540

156 Meteor Beam

Rock

The user attacks targets with energy gathered from space. This boosts the user’s Sp. Atk state for a while. This move takes some time to carry out. Power 120 – CDT 12

540

157 Steel Beam

Steel

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. Power 140 – CDT 20

540

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The vendor also sells Feathers at 60 shards each. The TMs sold are one-time purchases only, and can be used as many times as players need.