All Monster Heart Locations in Dragon Quest 7 Reimagined
Heart
Effect
Location
Slime
+10% Evasion Chance
In a chest in Rainbow Mines – Underground Level 5. (Past) Ballymolloy Region.
Lips
Charm is significantly increased at the start of battle.
Attack power and magical might are significantly reduced at the start of battle.
Beat the vicious monster at the end of the peninsula in (Past) Hardlypool Region.
Cactiball
100% chance of reflecting physical damage taken.
Beat the vicious monster at the northeast edge of (Past) Al-Balad Region.
Meowgician
Critical spell chance increased by 10%.
Beat the vicious monster at the northeast corner of (Past) L’Arca Region.
Golem
Allows the bearer to survive a killing blow with 1 HP remaining.
In a chest in The Tower – Level 5. (Past) Ballymolloy Region.
Hammerhood
+10% Critical Chance
Beat the vicious monster outside Rainbow Mines. (Past) Ballymolloy Region.
Bodkin Archer
+20% more damage inflicted when amped up.
Beat the vicious monster at the northeast corner of (Past) Emberdale Region.
Bubble Slime
10% chance of envenomating an enemy when attacking.
Beat the vicious monster southwest of the arrival portal in (Past) Roamer Encampment Region.
Little Devil
Allows the bearer to automatically use a single phial at the start of a turn if their MP are at 50% or lower.
In a chest in the exterior alcove that is accessible from Burnmont – Level 2. (Present) Emberdale Region.
Healslime
10 HP restored each turn.
In a chest in Grotta del Sigillo – Level 2. (Present) L’Arca Region.
Metal Slime Heart
Experience earned from battle increased by 20%.
Part of the Jam-Packed Swag Bag DLC.
Mud Mannequin
+10% MP Absorption
Beat the vicious monster east of Greenthumb Gardens. (Past) Greenthumb Gardens Region.
Clawcerer
Makes the bearer’s critical spells 50% more effective.
In a chest in Likeness of the Great Evil – Level 2. (Past) Al-Balad Region.
Goon
Allows the bearer to automatically use a medicinal herb at the start of a turn if their HP are at 50% or lower.
In a chest in Dungeon of Descent – Underground Level 2. (Past) Alltrades Abbey Region.
Swagman
Allows the bearer to automatically use strong medicine at the start of a turn if their HP are at 50% or lower.
In a chest in Bandits’ Base – Interior that is accessible after beating the Mighty Pip. (Present) Alltrades Abbey Region.
Great Sabrecat
Increases the power of physical attacks by 30% when at full HP.
Beat the vicious monster just southeast of the Ruins West of Wilted Heart in (Present) Wilted Heart Region.
Infanticore
Makes it easier for monsters to escape.
In a chest in an exterior area that is accessible from Ventus Tower – Level 3. (Past) Aeolus Vale Region.
Brownie
Using ‘Focus Strength’ provides an even bigger power boost to the next attack.
Beat the vicious monster south of Frobisher. (Past) Frobisher Region.
Notso Macho
Attack power is increased by 50% when HP are at 25% or lower.
In a chest in Multipleximus Maximus – Area 2. (Past) Aeolus Vale Region.
Green Dragon
Damaged received is halved when at full HP.
Beat the vicious monster at the south end of (Past) Buccanham Region.
Troll
Maximum MP are reduced to 0, but strength is doubled.
Dropped by the troll north of Aeolus Vale. (Past) Aeolus Vale Region.
Wight Watchman
Make it easier to seize the initiative when approaching a monster from behind.
On the ground in The Beacon – Level 5 during the section where you control Sir Mervyn.
Cyclops
Critical hits are 30% more powerful.
Beat the vicious monster on the east side of (Past) Vogograd Region.
Goodybag
Enemies are more likely to attack during battles.
More likely to get worked up.
In a chest in The Sea Dragon: Below Decks.
Hypothermion
Halves maximum HP, but increases damage inflicted on enemies by 20%.
In a chest in Malign Shrine – Level 4. Accessed via the black pedestal in the Dig Site ((Present) Roamer Encampment Region).
Scrapper
One attribute is increased or decreased at random every turn.
Beat the vicious monster on the west side of (Past) Aelous Vale Region.
Well Wisher
Damage taken reduced by 50% when HP are at 25% or lower.
Beat the vicious monster across the bridge in the southeast corner of (Present) Buccanham Region.
Liquid Metal Slime
Occasionally reduces damage taken from enemies to 1.
Turn in 45 Mini Medals.
Cureslime
Increase the effectiveness of healing spells by 50%.
Beat the vicious monster across the bridge northeast of the Cape Overlooking the Ocean in (Present) Roamer Encampment Region.
Admirer
Enemies are afflicted with status ailments more easily.
Beat the vicious monster on the small island south of (Present) Estard Island.
Time Being
Positive status effects last 1 additional turn. Vocational perks are not affected.
Beat the enemy on the critical path in Malign Shrine – Level 5. Accessed via the black pedestal in the Dig Site ((Present) Roamer Encampment Region).
Gold Golem
Gold coins earned from this battle increased by 50%.
Part of the Jam-Packed Swag Bag DLC.
Very Devil
Allows the bearer to automatically use magic water at the start of a turn if the bearer’s MP are at 50% or lower.
In a chest in Falls Hollow – Level 1. (Past) Hubble Region.
Dragster
Ensures that user gets the first turn.
Beat the vicious monster on the west side of (Past) Aeolus Vale Region during the Water Spirit arc.
Skeleton Swordsman
Attacks become more powerful with each consecutive hit that is landed.
In a chest in Hidden Pyramid – Basement Level 3. (Past) Al-Balad Region during the Earth Spirit arc.
Drakulard
Halves maximum MP, but increases maximum HP by 30%.
In a chest past a gate that is opened with the Ultimate Key in Another World – Level 3.
Togre
Enemies afflicted with status ailments take 30% more damage.
On the ground in The Beacon – Level 3 during the section where you control Sir Mervyn.
Metal King Slime
Makes it easier to encounter metal monsters while equipped.
Turn in 60 Mini Medals.
Vis Mager
MP consumption for skills is doubled.
Increases magical might by 50%.
Beat the vicious monster on the east side of (Present) Vogograd Region.
Grody Gumdrops
Nullifies all attacks once every three turns.
Beat enemy in (Past) Another World – Level 4.
Numen
Start battles in a worked up state.
Beat the Almighty at the end of Yet Another World.
Xenlon
Increases all attributes when five turns have passed.
Beat Xenlon in Yet Another World: Shrine.
Dragonlord
Summon Dragon can occasionally call The Dragonlord into the fray.
Complete the Original Demon arena in 25 turns. This arena is accessed by speaking with the orange slime at Buccanham Palace: Battle Arena Reception after purchasing the Road of Regal Wretches DLC.
Malroth
Casts Fullheal upon the bearer when HP are at 25% or lower at the start of their turn.
Complete the Master of Destruction arena in 50 turns. This arena is accessed by speaking with the orange slime at Buccanham Palace: Battle Arena Reception after purchasing the Road of Regal Wretches DLC.
Zoma
Mantles the bearer in a Cloth of Darkness at the start of every fight, reducing damage taken by 300%.
Complete the Lord of Darkness arena in 40 turns. This arena is accessed by speaking with the orange slime at Buccanham Palace: Battle Arena Reception after purchasing the Road of Regal Wretches DLC.