Remedy to Make Big Changes in FBC: Firebreak After Seeing ‘Many Players Come Into the Game and Leave Within the First Hour’

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Remedy to Make Big Changes in FBC: Firebreak After Seeing ‘Many Players Come Into the Game and Leave Within the First Hour’


Remedy has outlined what’s next for its multiplayer Control spin-off, FBC: Firebreak, promising big changes.

It comes after Remedy posted a candid statement last month acknowledging “not everything had gone well” following FBC: Firebreak’s mid-June release.

FBC: Firebreak launched on June 17 as a paid game as well as straight into Xbox Game Pass and PlayStation Plus. Calling the launch an “exciting and nerve-wracking time,” Remedy told players it had heard feedback “loudly and clearly,” and admitted “it’s clear there are features that need to improve, and they will improve.”

Since launch, the studio has released “four patches that improve the game and partly address [player] feedback. Now that the game is live, our community plays a big part in shaping the future of the experience. This is just the start.”

Remedy then warned that the speed at which it releases patches and updates will likely slow down now as it “puts more of our development focus on the first Major Update arriving in late September.”

“We’ve seen many players come into the game and leave within the first hour. And that’s because our first hour can be frustrating; you feel ineffective and confused as to what to do. This needs to be improved,” it added in an update posted to Steam.

“For many of you already playing FBC: Firebreak, us focusing on the opening experience may seem less exciting, but to keep the game healthy (and your matchmaking fast), we need to bring in more people with a better first-time experience than before.”

For this, Remedy is working on helping new players understand the Control universe and your place in it, and balancing that between players who have played Control and those who have not. Remedy thinks better “narrative onboarding” will be achieved by playing an introductory video. From there, there’ll be better tutorials to teach you core mechanics and features — as well as leaving some secrets to find unaided — and pop up tips will be introduced in the playable tutorial.

Next is gunplay – “our current upgrades can make guns feel weak early on” — so the plan is to “drop all generic upgrades from equipment and start players with a playable and powerful version of everything a Firebreak needs from the beginning.” To do this, Remedy is developing a mod system to let you tweak your weapons — expect more as we get closer to September. There’s also a big shake up for Jobs, and the content of them, on the way.

“To accomplish this, we are replacing Clearance and Corruption Levels with pre-made, exciting (you’ll have to take our word for that for now) variations of Job experiences that can still be short or long or filled with Corrupted Items, but also a whole lot more,” the team explained.

“We are weeding out our least fun experiences, focusing on our best experiences, and adding brand new modes with plans for adding even more in the future. As part of this change, we’re also reevaluating our matchmaking flow, making it clearer and segmenting player pools more effectively, to ensure more and better matches.” We should expect the placement of items like keys and ammo stations to get mixed up, too, to better keep us on our toes.

“As we hope has become clear, we are pushing a lot of improvements and changes into the game for our first Major Update,” Remedy concluded. “Some of these ideas were improvements that we weren’t able to add before launch, but all were decided on and developed based on what we heard from you (listening to feedback) and seen from you (looking at data).

“We are extremely excited about these changes and about delivering even more than we’d originally been planning, but changes now also mean changes later. We need to see what’s working for you and to hear from you again before we can be certain that we’re prioritizing the right things. So, while we are still planning on the next Major Update in the winter, and the next one after that, the specific focuses and features are a lot more nebulous. There are a variety of topics that we are discussing and researching, but for now, we are heads down working on the first Major Update.”

Despite the launch hiccups, FBC: Firebreak topped 1 million players. “FBC: Firebreak is a compelling co-op shooter that, despite its good looks, doesn’t have the depth to keep things interesting long-term,” we wrote in IGN’s FBC: Firebreak review, awarding it 6/10.

Remedy recently confirmed its plans for ongoing support post-launch, including two new Jobs (missions) coming in 2025. More updates will arrive in 2026, the developer said. All playable content released post launch, such as Jobs, will be free to all players. Players have the option to buy cosmetics, but none of these items will affect gameplay, and there will be no limited-time rotations or daily log-ins, Remedy insisted.

It’s a busy time for Alan Wake developer Remedy, which has a number of projects on the go. As well as FBC: Firebreak, it’s working on Control 2 and the Max Payne and Max Payne 2 remake compilation.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.


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